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#24 Des lits, des personnages, et du multijoueur !

#24 Beds, characters, and multiplayer !

In this week's review: Beds, characters, walls, and a well-crafted game design document! Oh, and some multiplayer despite a few glitches.
8 months ago

 

#23 L'arrivée de Mélissa

#23 Melissa's Arrival

Hi folks! I am Mélissa, and I work on the artistic direction and environment of VirtualSociety. I am delighted to share my feelings about last week with you. I am often in Bordeaux, and a few days a..
8 months ago

 

Revue de la semaine #22

Weekly review #22

Hi folks! This week has been a bit special because the whole team gathered in Nancy! It allowed us to make progress on many fronts and finally meet each other in person.
8 months ago

 

Revue de la semaine #21

Weekly review #21

Hey folks ! This week, we've been working on the game's art direction, as well as multiplayer and quest/dialogue editing. Let's tell you all about it!
8 months ago

 

Revue de la semaine #20

Weekly review #20

Hey folks! After a few weeks of being less consistent with our weekly reviews (we were busy preparing various funding applications, which didn't provide much interesting content to share), we have s..
8 months ago

 

Notre entrée à l'ISS #2 La vie à Inria

Our arrival at the ISS #2 Life at Inria

After our article about joining the Inria Startup Studio, we're continuing the series on our workplace by talking about the people around us at Inria! And with all that, here are some group photos f..
9 months ago

 

Revue de la semaine #19

Weekly review #19

Hello team! This week, we've been able to complete two funding applications, and get back to game development! On this week's agenda: upcoming recruitments and world editing.
9 months ago

 

Revue de la semaine #18

Weekly review #18

Hey folks! After weeks filled with events (starting with F101 in Lyon, then the Indie Game Night in Strasbourg, followed by the SpringCamp in Lyon again), we are now moving on to the "Foire Expo de..
10 months ago

 

Revue de la semaine #17

Weekly review #17

Hi folks! These last few weeks have been very busy for us, with the F101 program in Lyon, followed by a lot of meetings, then the Indie Game Night in Strasbourg, and finally the Inria Startup Studi..
10 months ago

 

Revue de la semaine #16

Weekly review #16

Hi team! This week, we ordered goodies for our upcoming events, prepared the Indie Game Night for this Friday, and updated our website! New business cards, a roll-up banner, t-shirts, and a brand n..
11 months ago

 

Revue de la semaine #15

Weekly review #15

Hey folks! After a busy week in Lyon with last week's F101 training, we were able to resume development and contacts in this slightly shorter week (with a public holiday on Monday). On the agenda:..
11 months ago

 

Patreon only post

Dev diary : about snapping

In the past few weeks, we have showcased several demos of our editor, featuring intelligent snapping functions and helpful information displayed throughout the creation process to assist players by..
11 months ago

 

Revue de la semaine #14

Weekly review #14

Hi folks! This week, we went to Lyon to attend the F101 training program offered by Inria StartupStudio at EMLyon Business School. Over five busy days, we received different training on entrepreneu..
11 months ago

 

Revue de la semaine #13

Weekly review #13

Hey folks! This week, we were mainly networking and chatting with people, but that's not all! We're still working on walls, and we hope you'll like what we're creating for you!
11 months ago

 

Revue de la semaine #12

Weekly review #12

Hey folks! This week, we kept on coding the world editor (for Nico) and vehicles (for Jimmy), while Clélie put her thinking cap on to figure out the different gameplay types for each game mode. Just..
11 months ago

 

Patreon only post

Dev Diary: curved walls

Having curved walls is essential for a building game these days. A few years back, we already offered tools to create rounded floors and walls in VirtualSociety Online. And this time, we decided to..
1 year ago

 

Revue de la semaine #11

Weekly review #11

Hey folks! This week, Jimmy has been working on vehicles, while Nico has continued his progress on the world editor. We've also reached out to several modders to discuss their expectations!
1 year ago

 

Revue de la semaine #10

Weekly review #10

Hi folks! This week, we tried out the Unreal Engine 5.2 preview with its even prettier rendering engine and met with some local game industry actors including Pandor Concept and Mist Studio !
1 year ago

 

Revue de la semaine #9

Weekly review #9

Hi folks! This week we added some new items, thought about the interface of the different game modes and continued to work on our world editor. Let's get started!
1 year ago

 

Pourquoi nous avons choisi Unreal Engine

Why we chose Unreal Engine

Today we're going to talk about the game engine we use, Unreal Engine, and why we chose it. Back in the days of VirtualSociety Online, we made the choice not to use a game engine. VirtualSociety on..
1 year ago

 

Revue de la semaine #8

Weekly review #8

Hi folks! This week we have been working mainly on our world editor, and adding new props. As we announced last week, we will post a sneak peek every Saturday.
1 year ago

 

Revue de la semaine #7

Weekly review #7

Hi folks! This week, Clélie tells you about our progression in the design of the main world, we joined the Incubateur Lorrain and the Peel, and we are working on the editor!
1 year ago

 

Revue de la semaine #6

Weekly review #6

Hi folks! This week we spent some time doing paperwork and attending different meetings, but we also got to work on the building editor and its objects and textures. We'll tell you all about it!
1 year ago

 

Revue de la semaine #5

Weekly review #5

Hi folks! This week, we worked mainly on interaction animations, especially to place the player's hands correctly during certain interactions, such as opening a blind, picking up an object, etc.
1 year ago

 

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