Hi folks! It's been a while now that the old team, consisting only of Jimmy, Nico, and Clélie, has been thinking about refreshing the game's image. Indeed, without graphic designers, it's challengin..
11 months ago
Hello team! I'm Melissa, and this week I'm taking care of the weekly review. We're reaching a new milestone in the graphic overhaul of VirtualSociety.
11 months ago
Hi folks! Today, it's me, Chloé, who will provide the details of what we've accomplished this week! There's quite a bit to cover, so here's a brief summary!
11 months ago
�Hi folks! When I joined the VirtualSociety team, one of my first tasks was to redefine the game's art direction. Today, I'm going to show you how I arrived at the current art direction.
11 months ago
Hi folks! This weekend, we hosted a booth at the Vandoeuvre in Game fair, featuring a program that included multiplayer testing of VirtualSociety, a behind-the-scenes presentation of the studio wit..
1 year ago
Hi folks! Today, Nico is here to tell you about our week. We all continued to make progress in our respective domains, and we will be reunited in Nancy again next week!
1 year ago
The character just got the green light, new assets are in, more advanced settings for objects, and the groundwork for multiplayer editing is in the works
1 year ago
In this week's review: Beds, characters, walls, and a well-crafted game design document! Oh, and some multiplayer despite a few glitches.
1 year ago
Hi folks! I am Mélissa, and I work on the artistic direction and environment of VirtualSociety. I am delighted to share my feelings about last week with you. I am often in Bordeaux, and a few days a..
1 year ago
Hi folks! This week has been a bit special because the whole team gathered in Nancy! It allowed us to make progress on many fronts and finally meet each other in person.
1 year ago
Hey folks ! This week, we've been working on the game's art direction, as well as multiplayer and quest/dialogue editing. Let's tell you all about it!
1 year ago
Hey folks! After a few weeks of being less consistent with our weekly reviews (we were busy preparing various funding applications, which didn't provide much interesting content to share), we have s..
1 year ago
After our article about joining the Inria Startup Studio, we're continuing the series on our workplace by talking about the people around us at Inria! And with all that, here are some group photos f..
1 year ago
Hello team! This week, we've been able to complete two funding applications, and get back to game development! On this week's agenda: upcoming recruitments and world editing.
1 year ago
Hey folks! After weeks filled with events (starting with F101 in Lyon, then the Indie Game Night in Strasbourg, followed by the SpringCamp in Lyon again), we are now moving on to the "Foire Expo de..
1 year ago
Hi folks! These last few weeks have been very busy for us, with the F101 program in Lyon, followed by a lot of meetings, then the Indie Game Night in Strasbourg, and finally the Inria Startup Studi..
1 year ago
Hi team! This week, we ordered goodies for our upcoming events, prepared the Indie Game Night for this Friday, and updated our website! New business cards, a roll-up banner, t-shirts, and a brand n..
1 year ago
Hey folks! After a busy week in Lyon with last week's F101 training, we were able to resume development and contacts in this slightly shorter week (with a public holiday on Monday). On the agenda:..
1 year ago
In the past few weeks, we have showcased several demos of our editor, featuring intelligent snapping functions and helpful information displayed throughout the creation process to assist players by..
1 year ago
Hi folks! This week, we went to Lyon to attend the F101 training program offered by Inria StartupStudio at EMLyon Business School. Over five busy days, we received different training on entrepreneu..
1 year ago
Hey folks! This week, we were mainly networking and chatting with people, but that's not all! We're still working on walls, and we hope you'll like what we're creating for you!
1 year ago
Hey folks! This week, we kept on coding the world editor (for Nico) and vehicles (for Jimmy), while Clélie put her thinking cap on to figure out the different gameplay types for each game mode. Just..
1 year ago
Having curved walls is essential for a building game these days. A few years back, we already offered tools to create rounded floors and walls in VirtualSociety Online. And this time, we decided to..
1 year ago
Hey folks! This week, Jimmy has been working on vehicles, while Nico has continued his progress on the world editor. We've also reached out to several modders to discuss their expectations!
1 year ago