VirtualSociety devblog
On participe au stream de Game Made In France 2024 !
On participe au stream de Game Made In France 2024 !

We're participating in the Games Made In France 2024 stream!

From May 16 to 19, the Games Made In France 2024 event will take place! This event brings together many well-known streamers including MisterMV, Shisheyu (Nico's favorite, addicted to Binding of Isaac!), Ultia (Chloé's favorite), and Baghera Jones. Thanks to the EastGames association, we will be among the games presented!
6 months ago

Patreon only post
Patreon only post

The VirtualSociety Character! #1 - modeling

Curious to see how the VirtualSociety character is made? Here's an article on its research and body modeling stages!
8 months ago

Paralives, Vivaland, Project Rene : l'avenir des jeux de simulation de vie
Paralives, Vivaland, Project Rene : l'avenir des jeux de simulation de vie

Paralives, Vivaland, Project Rene: The Future of Life Simulation Games

Hi there! Do you also enjoy creating characters, building your house, and living a whole virtual life? From the early versions of The Sims to many more recent projects like Paralives, Vivaland, or Life by You, and the future of sims (Project Rene), each studio interprets player expectations for the genre's future in its own way.
8 months ago

Game design et dark patterns : où est la frontière ?
Game design et dark patterns : où est la frontière ?

Game design and dark patterns: where is the boundary?

A dark pattern is a design element intended to deceive and manipulate a user against their interest. In our daily lives, we encounter them in the form of unsubscribing processes with too many steps designed to discourage us, or in privacy settings formulated and presented deceptively.
8 months ago

Rencontre avec Clélie, Mélissa et Chloé
Rencontre avec Clélie, Mélissa et Chloé

Meet Clélie, Mélissa and Chloé

Hi! For International Women's Day, we've chosen to prepare a short post about the three women in the team!
8 months ago

On interview des moddeurs sur leurs attentes concernant les mods et CC ! #1
On interview des moddeurs sur leurs attentes concernant les mods et CC ! #1

Modders' Opinion #1: Mod Distribution

Hi! Mods and community content are super important for life simulation and sandbox games, like the Sims, Minecraft, or, of course, VirtualSociety! As we want to do things right, we started by asking a lot of experienced modders about their expectations for modding in VirtualSociety!
9 months ago

VirtualSociety, le monde virtuel au service des personnes autistes
VirtualSociety, le monde virtuel au service des personnes autistes

VirtualSociety: the virtual world serving autistic individuals

The primary mission of VirtualSociety is to be a game that serves the health of its players. We always keep in mind that its primary mission is to help. To help neuroatypical individuals live better day-to-day lives, to help individuals with phobias confront and desensitize themselves, and to help isolated individuals reconnect socially and break the cycle of loneliness.
10 months ago

Julien rejoint l'équipe
Julien rejoint l'équipe

Julien joins the team

Hello everyone! My name is Julien Pham, and I am in my third year of the Information and Communication program at the Campus of Letters and Humanities. Since January 8th, I have joined the VirtualSociety team as an intern for a duration of 6 weeks.
10 months ago

#37 Objets de Noel, et nouveau départ pour l'UI
#37 Objets de Noel, et nouveau départ pour l'UI

#37 Christmas Objects and a Fresh Start for the UI

Hi folks! This week, it s Jimmy summarizing our progress! This week, Mélissa brought a festive touch to VirtualSociety by starting to work on Christmas objects. She designed decorations and accessories that will add a warm and joyful ambiance to the game.
11 months ago

#36 Réunions, ailes de cristal et UI
#36 Réunions, ailes de cristal et UI

#36 Meetings, Crystal Wings and UI improvements

Hi folks! This week, Nico is here to update you on our progress. Today, we're finally giving you a sneak peek at Paul's work in images, featuring an initial draft of characters that can grow and shrink. Of course, this is just a glimpse, and there's still plenty of work to be done before the final integration into the game.
11 months ago

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