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Patreon only post

The VirtualSociety Character! #1 - modeling

Curious to see how the VirtualSociety character is made? Here's an article on its research and body modeling stages!
24 days ago

 

Paralives, Vivaland, Project Rene : l'avenir des jeux de simulation de vie

Paralives, Vivaland, Project Rene: The Future of Life Simulation Games

Hi there! Do you also enjoy creating characters, building your house, and living a whole virtual life? From the early versions of The Sims to many more recent projects like Paralives, Vivaland, or L..
1 month ago

 

Game design et dark patterns : où est la frontière ?

Game design and dark patterns: where is the boundary?

A dark pattern is a design element intended to deceive and manipulate a user against their interest. In our daily lives, we encounter them in the form of unsubscribing processes with too many steps..
1 month ago

 

Rencontre avec Clélie, Mélissa et Chloé

Meet Clélie, Mélissa and Chloé

Hi! For International Women's Day, we've chosen to prepare a short post about the three women in the team!
1 month ago

 

On interview des moddeurs sur leurs attentes concernant les mods et CC ! #1

Modders' Opinion #1: Mod Distribution

Hi! Mods and community content are super important for life simulation and sandbox games, like the Sims, Minecraft, or, of course, VirtualSociety! As we want to do things right, we started by askin..
2 months ago

 

VirtualSociety, le monde virtuel au service des personnes autistes

VirtualSociety: the virtual world serving autistic individuals

The primary mission of VirtualSociety is to be a game that serves the health of its players. We always keep in mind that its primary mission is to help. To help neuroatypical individuals live bette..
2 months ago

 

Julien rejoint l'équipe

Julien joins the team

Hello everyone! My name is Julien Pham, and I am in my third year of the Information and Communication program at the Campus of Letters and Humanities. Since January 8th, I have joined the VirtualSo..
3 months ago

 

1 an à Inria Startup Studio - rétrospective

One Year at Inria Startup Studio - Retrospective

Hello! We completed our year at Inria Startup Studio about ten days ago. This departure signifies a lot for our project: we are no longer funded and supported by Inria, we are about to create our co..
5 months ago

 

Patreon only post

Our new logo

Hi folks! It's been a while now that the old team, consisting only of Jimmy, Nico, and Clélie, has been thinking about refreshing the game's image. Indeed, without graphic designers, it's challengin..
7 months ago

 

Patreon only post

Art Direction: Customizable "Hand-Painted" Effect!

Hi folks! When I joined the VirtualSociety team, one of my first tasks was to redefine the game's art direction. Today, I'm going to show you how I arrived at the current art direction.
7 months ago

 

Vandoeuvre in game : rétrospective

Vandoeuvre in game: a retrospective

Hi folks! This weekend, we hosted a booth at the Vandoeuvre in Game fair, featuring a program that included multiplayer testing of VirtualSociety, a behind-the-scenes presentation of the studio wit..
7 months ago

 

Notre entrée à l'ISS #2 La vie à Inria

Our arrival at the ISS #2 Life at Inria

After our article about joining the Inria Startup Studio, we're continuing the series on our workplace by talking about the people around us at Inria! And with all that, here are some group photos f..
9 months ago

 

Patreon only post

Dev diary : about snapping

In the past few weeks, we have showcased several demos of our editor, featuring intelligent snapping functions and helpful information displayed throughout the creation process to assist players by..
11 months ago

 

Patreon only post

Dev Diary: curved walls

Having curved walls is essential for a building game these days. A few years back, we already offered tools to create rounded floors and walls in VirtualSociety Online. And this time, we decided to..
1 year ago

 

Pourquoi nous avons choisi Unreal Engine

Why we chose Unreal Engine

Today we're going to talk about the game engine we use, Unreal Engine, and why we chose it. Back in the days of VirtualSociety Online, we made the choice not to use a game engine. VirtualSociety on..
1 year ago

 

Notre entrée à l'ISS #1 Le déménagement

Our arrival at the ISS #1 Moving in

Today, we're not going to talk about development, but about our work environment. If you like this kind of post, we'll probably do other articles to tell you about our days and our workplace.
1 year ago

 

On vulgarise le jeu vidéo !

We vulgarize videogames!

Hi folks! As we previously announced, this week we were at the Féru des sciences for a two days event about video games. The Féru des sciences, former museum of iron history, is now a scientific and..
1 year ago

 

On participe à l'émission "Le Saviez vous ?" sur France 3 !

We are part of the show "Le Saviez vous ?" on France 3 !

Shortly after defending our theses, Nico was contacted by the French TV channel France 3, who offered us to participate in their show Le Saviez-vous ? We were obviously not going to miss such a grea..
1 year ago

 

Promouvoir les interactions sociales et la bienveillance

Promote social interaction and caring

Promoting positive social interactions is at the heart of our project. In this article, we will detail why we care about this, and how we hope to positively influence the interactions within our ga..
1 year ago

 

L'aventure commence enfin !

The journey finally begins

For many years, we have been developing video games in our spare time. Since the VirtualSociety project, our goal is to work full-time on the project in order to create the game we dreamed of. Since..
1 year ago

 

Passage à UnrealEngine

Switch to Unreal Engine

The next VirtualSociety will be developed with Unreal Engine!
2 years ago