Devlog
Follow the development of VirtualSociety through gameplay updates, visual progress, design notes and behind-the-scenes posts.
Supporters
Supporters
Characters and Mover: the rework continues
Last week, we showed you Lenny’s work on Mover, the movement system we’re currently integrating. This week, the rework continues. Taking control of a resident, bringing back the phone, interacting with objects and playing an emote: we need to bring all of that back, this time with Mover, while sharing more of the underlying character code between the player and the other residents.
4 days ago
Supporters
Supporters
Movement, walls and prefabs: this week’s updates
This week, we’re taking you through a few things we’ve been working on: Lenny is making progress on character movement, Logan on building tools and prefabs, and I’ve been splitting my time between our healthcare projects and two videos that will be coming out soon.
11 days ago
Supporters
Supporters
From childhood to old age: a richer character editor
Hi folks! In our article about Helena Richards, we talked about how creating her led us to add a hairstyle, glasses, hoop earrings… and put wheelchair movement back at the heart of our work.Since then, the list has grown a little longer :D
25 days ago
#2 Introducing Helena Richards
Two weeks ago, we announced that we would be building VirtualCity (still a working title), its island and its buildings, while also sharing the progress of the game's tools and systems. As a special exception, this second article in the series will be available to everyone ;)!
1 month ago
Supporters
Supporters
Building VirtualCity #1 A World We’ve Imagined for Years
Hey everyone! For the past two years, we’ve been working on our building tools, and they’re now pretty advanced :) Now, we’re going to use them to bring to life a world we’ve been imagining for years, while also developing the people who live in it
1 month ago