As promised, we had our first live Q&A session with the community on YouTube! Missed it? We have the replay!
1 month ago
Hello again, it’s Paul! 👋
It's been a while since I talked to you about VS's character, so today, we're going to see how I managed to allow everyone to deform his 3D model!
2 months ago
Last week, the inauguration of the "video games" exhibition took place at the Féru des sciences, where it will be held for 8 months! We played a significant role in the creation of this exhibition,..
3 months ago
In recent years, many artistic fields, including video games, have embraced the solarpunk trend. Whether it's about aesthetics or ecology, these themes are important to us, and we have often (an..
4 months ago
Last weekend, we had the opportunity to participate in Viva Technology! This event was a great chance to meet many people and present VirtualSociety over two busy days!
4 months ago
This week, we have some big news! We have collaborated with Hope Valley AI, a startup based in La Rochelle and also part of the Inria Startup Studio program. Together, we have designed a virtual rea..
4 months ago
From May 16 to 19, the Games Made In France 2024 event will take place! This event brings together many well-known streamers including MisterMV, Shisheyu (Nico's favorite, addicted to Binding of Isa..
4 months ago
Curious to see how the VirtualSociety character is made? Here's an article on its research and body modeling stages!
6 months ago
Hi there! Do you also enjoy creating characters, building your house, and living a whole virtual life? From the early versions of The Sims to many more recent projects like Paralives, Vivaland, or L..
6 months ago
A dark pattern is a design element intended to deceive and manipulate a user against their interest. In our daily lives, we encounter them in the form of unsubscribing processes with too many steps..
6 months ago
Hi! For International Women's Day, we've chosen to prepare a short post about the three women in the team!
7 months ago
Hi! Mods and community content are super important for life simulation and sandbox games, like the Sims, Minecraft, or, of course, VirtualSociety! As we want to do things right, we started by askin..
8 months ago
The primary mission of VirtualSociety is to be a game that serves the health of its players. We always keep in mind that its primary mission is to help. To help neuroatypical individuals live bette..
8 months ago
Hello everyone! My name is Julien Pham, and I am in my third year of the Information and Communication program at the Campus of Letters and Humanities. Since January 8th, I have joined the VirtualSo..
8 months ago
Hello! We completed our year at Inria Startup Studio about ten days ago. This departure signifies a lot for our project: we are no longer funded and supported by Inria, we are about to create our co..
11 months ago
Hi folks! It's been a while now that the old team, consisting only of Jimmy, Nico, and Clélie, has been thinking about refreshing the game's image. Indeed, without graphic designers, it's challengin..
1 year ago
�Hi folks! When I joined the VirtualSociety team, one of my first tasks was to redefine the game's art direction. Today, I'm going to show you how I arrived at the current art direction.
1 year ago
Hi folks! This weekend, we hosted a booth at the Vandoeuvre in Game fair, featuring a program that included multiplayer testing of VirtualSociety, a behind-the-scenes presentation of the studio wit..
1 year ago
After our article about joining the Inria Startup Studio, we're continuing the series on our workplace by talking about the people around us at Inria! And with all that, here are some group photos f..
1 year ago
In the past few weeks, we have showcased several demos of our editor, featuring intelligent snapping functions and helpful information displayed throughout the creation process to assist players by..
1 year ago
Having curved walls is essential for a building game these days. A few years back, we already offered tools to create rounded floors and walls in VirtualSociety Online. And this time, we decided to..
1 year ago
Today we're going to talk about the game engine we use, Unreal Engine, and why we chose it. Back in the days of VirtualSociety Online, we made the choice not to use a game engine. VirtualSociety on..
1 year ago
Today, we're not going to talk about development, but about our work environment. If you like this kind of post, we'll probably do other articles to tell you about our days and our workplace.
1 year ago
Hi folks! As we previously announced, this week we were at the Féru des sciences for a two days event about video games. The Féru des sciences, former museum of iron history, is now a scientific and..
1 year ago