Devlog

Follow the development of VirtualSociety through gameplay updates, visual progress, design notes and behind-the-scenes posts.

From childhood to old age: a richer character editor Supporters
From childhood to old age: a richer character editor Supporters

From childhood to old age: a richer character editor

Hi folks! In our article about Helena Richards, we talked about how creating her led us to add a hairstyle, glasses, hoop earrings… and put wheelchair movement back at the heart of our work.Since then, the list has grown a little longer :D

#2 Introducing Helena Richards
#2 Introducing Helena Richards

#2 Introducing Helena Richards

Two weeks ago, we announced that we would be building VirtualCity (still a working title), its island and its buildings, while also sharing the progress of the game's tools and systems. As a special exception, this second article in the series will be available to everyone ;)!

Building VirtualCity #1 A World We’ve Imagined for Years Supporters
Building VirtualCity #1 A World We’ve Imagined for Years Supporters

Building VirtualCity #1 A World We’ve Imagined for Years

Hey everyone! For the past two years, we’ve been working on our building tools, and they’re now pretty advanced :) Now, we’re going to use them to bring to life a world we’ve been imagining for years, while also developing the people who live in it

Life in your worlds! Supporters
Life in your worlds! Supporters

Life in your worlds!

We have all encountered this character in a game before: the one sweeping in the rain, or the completely blind one who takes out a book to read. These random actions break immersion. In VirtualSociety, there is no way we are having extras playing random emotes just to look pretty! We want a consistent world!

The Mod Overhaul!
The Mod Overhaul!

The Mod Overhaul!

Recently, Nico dove into the code to completely overhaul the mod system in VirtualSociety. Why embark on this massive project? What are the new possibilities for your worlds? We'll explain everything.