New Clothes and NPCs

Hi folks! The last two months have been packed with new features for VirtualSociety! Here’s everything you need to know.
More Lifelike Characters
Lenny has worked hard on the behavior of non-playable characters (NPCs). The result? It’s now easy to define how they react in various situations! Some follow you, others run away, and some just watch you. A first version of dialogue is now integrated into the game! NPCs can be configured to adapt their behavior based on conditions, dialogue responses, etc.

A More Subtle Interaction Interface
Lenny also streamlined and greatly improved the interaction UI: the bulky outlines for objects and characters are gone. Instead, a small dot appears above interactive items or characters, turning into an icon when you're close enough and it’s the item you’ll interact with by pressing the action key (or tapping on mobile). It’s much cleaner and simpler on both PC and mobile!


Upgraded Wardrobe!
On my side, I reworked character body shape adaptability. Whether you’re short, tall, slim, broad, male, female, or non-binary: everything now adapts naturally — including the clothes! I’ve also started reintroducing many outfits we had removed due to character model changes. T-shirts, shirts, and other garments with fully customizable patterns and colors are back — even the size and rotation of patterns can be tweaked for maximum flexibility!


I’ve significantly improved performance on mobile and low-end PCs. Jimmy continued enhancing the building editor tools, and Chloé is preparing gameplay videos that we’ll be sharing very soon!
A New Health Partnership!
Most importantly, we’re thrilled to announce our new partnership with the JB Thiery association, which supports individuals with disabilities, particularly those with ASD (Autism Spectrum Disorder) and NDD (Neurodevelopmental Disorders). This is a huge step for us — we’ll share more in a dedicated article soon!
Thanks for your support, and see you soon!