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The VirtualSociety Character! #1 - modeling

Curious to see how the VirtualSociety character is made? Here's an article on its research and body modeling stages!
21 days ago

 

Paralives, Vivaland, Project Rene : l'avenir des jeux de simulation de vie

Paralives, Vivaland, Project Rene: The Future of Life Simulation Games

Hi there! Do you also enjoy creating characters, building your house, and living a whole virtual life? From the early versions of The Sims to many more recent projects like Paralives, Vivaland, or L..
29 days ago

 

Game design et dark patterns : où est la frontière ?

Game design and dark patterns: where is the boundary?

A dark pattern is a design element intended to deceive and manipulate a user against their interest. In our daily lives, we encounter them in the form of unsubscribing processes with too many steps..
1 month ago

 

Rencontre avec Clélie, Mélissa et Chloé

Meet Clélie, Mélissa and Chloé

Hi! For International Women's Day, we've chosen to prepare a short post about the three women in the team!
1 month ago

 

On interview des moddeurs sur leurs attentes concernant les mods et CC ! #1

Modders' Opinion #1: Mod Distribution

Hi! Mods and community content are super important for life simulation and sandbox games, like the Sims, Minecraft, or, of course, VirtualSociety! As we want to do things right, we started by askin..
2 months ago

 

VirtualSociety, le monde virtuel au service des personnes autistes

VirtualSociety: the virtual world serving autistic individuals

The primary mission of VirtualSociety is to be a game that serves the health of its players. We always keep in mind that its primary mission is to help. To help neuroatypical individuals live bette..
2 months ago

 

Julien rejoint l'équipe

Julien joins the team

Hello everyone! My name is Julien Pham, and I am in my third year of the Information and Communication program at the Campus of Letters and Humanities. Since January 8th, I have joined the VirtualSo..
2 months ago

 

#37 Objets de Noel, et nouveau départ pour l'UI

#37 Christmas Objects and a Fresh Start for the UI

Hi folks! This week, it s Jimmy summarizing our progress! This week, Mélissa brought a festive touch to VirtualSociety by starting to work on Christmas objects. She designed decorations and accessor..
4 months ago

 

#36 Réunions, ailes de cristal et UI

#36 Meetings, Crystal Wings and UI improvements

Hi folks! This week, Nico is here to update you on our progress. Today, we're finally giving you a sneak peek at Paul's work in images, featuring an initial draft of characters that can grow and sh..
4 months ago

 

#35 De beaux visuels et de beaux outils !

#35 Beautiful visuals and beautiful tools!

On the menu: A brand-new tool for walls, improvements to the editor, new visuals, and a character that is nearing completion!
4 months ago

 

#34 Café en préparation et intégration progressive des nouveautés dans le jeu

#34 Coffee in preparation and gradual integration of new features into the game

Hello everyone! It's Clélie here to give you a summary of the studio's week! This week, Mélissa completed the creation of the assets for the child's room. You can admire one of the renders on the ho..
5 months ago

 

#33 Des personnages qui grossissent et une chambre bientôt terminée !

#33 Characters Getting Larger and a cute bedroom

Hi folks, today it's Melissa taking care of the weekly update! This week, we resumed work on Running Guys (our 2D chase game), made progress on characters, the user interface, and in-game objects!
5 months ago

 

1 an à Inria Startup Studio - rétrospective

One Year at Inria Startup Studio - Retrospective

Hello! We completed our year at Inria Startup Studio about ten days ago. This departure signifies a lot for our project: we are no longer funded and supported by Inria, we are about to create our co..
5 months ago

 

#32 Joyeux Halloween !

#32 Happy Halloween!

Hi folks! This week, Chloé is here to tell you what's been happening in the studio!
5 months ago

 

#31 Bientôt Halloween, et des avancées côté santé

#31 Halloween is coming soon, and progress on the health front

Hello team! This week, Chloé and Mélissa have been preparing for Halloween, while Clélie, Nico, and Jimmy have been working on the uses of VirtualSociety for health. We'll tell you all about it!
5 months ago

 

#30 L'équipe réunie, et des formations

#30 The Team Reunited, and Training Sessions

Hi folks! This week, it's Nico sharing the updates. Once again, we all gathered in Nancy, where we had the opportunity to present our project at Cap sur le Peel, attended training sessions at Eurate..
6 months ago

 

#29 Une chambre qui se remplit !

#29 A room getting filled up !

Hello team! Today, it's me, Paul, who will summarize the progress of the last two weeks for you, and there are things to talk about!
6 months ago

 

Patreon only post

Our new logo

Hi folks! It's been a while now that the old team, consisting only of Jimmy, Nico, and Clélie, has been thinking about refreshing the game's image. Indeed, without graphic designers, it's challengin..
6 months ago

 

#28 personalisation et refonte visuelle

#28 Personalization and Visual Redesign

Hello team! I'm Melissa, and this week I'm taking care of the weekly review. We're reaching a new milestone in the graphic overhaul of VirtualSociety.
7 months ago

 

#27 Un nouveau logo pour une nouvelle vie !

#27 It's a new logo, it's a new life

Hi folks! Today, it's me, Chloé, who will provide the details of what we've accomplished this week! There's quite a bit to cover, so here's a brief summary!
7 months ago

 

Patreon only post

Art Direction: Customizable "Hand-Painted" Effect!

Hi folks! When I joined the VirtualSociety team, one of my first tasks was to redefine the game's art direction. Today, I'm going to show you how I arrived at the current art direction.
7 months ago

 

Vandoeuvre in game : rétrospective

Vandoeuvre in game: a retrospective

Hi folks! This weekend, we hosted a booth at the Vandoeuvre in Game fair, featuring a program that included multiplayer testing of VirtualSociety, a behind-the-scenes presentation of the studio wit..
7 months ago

 

#26 Des fleurs et un personnage qui commence à bouger

#26 Flowers and a Moving Character

Hi folks! Today, Nico is here to tell you about our week. We all continued to make progress in our respective domains, and we will be reunited in Nancy again next week!
7 months ago

 

#25 Décors extérieur, personnages et édition multi

#25 Environment props, character and tools

The character just got the green light, new assets are in, more advanced settings for objects, and the groundwork for multiplayer editing is in the works
8 months ago

 

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