Patreon only post
6 months ago 1 0
A first overview of the editing mode
Here is a first look at the editing mode, with the creation of walls, rooms, and windows placement.
Patreon only post
7 months ago 1 0
Deco time with you!
To test and implement the different functions of VirtualSociety, we have built two first houses. We are working on various aspects of the game with them, like interactions with objects, opening drawers and closets, etc. Today, we propose you to download an executable
Gameplay et activités
8 months ago 1 0
Gameplay and activities

The next version of VirtualSociety will be cross-platform, including desktop, phone, and virtual reality headsets. Obviously, we will have to adapt the gameplay to each platform to make the game fun and enjoyable on all of them. Whether drawing a tag on a wall, digging for treasure, or building a new house, everything will have to be adapted to the different platforms.

Thus, many activities will not be usable in the same way, depending on the platform you play. For example, it will be possible to move around on foot, in a wheelchair, on crutches, with a cane, by bike, car, rollerblades, or skateboard. On PC and mobile, these movements are controlled with a third-person view, with the keyboard on the computer and the tactile joystick on the phone. A first or third-person view would quickly give nausea on a virtual reality headset and must be thought differently.

On the other hand, some actions are particularly adapted to gameplay on a virtual reality headset, like playing ping-pong. Some skills, like cooking, also become infinitely more immersive. You can open drawers or the refrigerator with your own hands, cut and assemble ingredients, etc.

Passage à UnrealEngine
8 months ago 1 0
Switch to Unreal Engine

VirtualSociety was a personal project developed in our spare time for a decade. JuDePom joined the team about two years ago, and VirtualSociety Online became a 3D game. This experience allowed us to get your feedback on the game. Many of you liked the ungendered characters, the multi-players life simulation, and the many customization options.

However, many of you asked us for a mobile and virtual reality headset version of the game, and the handling was not always up to our expectations. On our side, we wanted more advanced graphics, which was complicated by the constraints of a web game. VirtualSociety Online was designed to run on a simple browser, with an extremely lightweight for this type of game (only 16MB!). We then realized that to make a cross-platform game, and without all the weight and performance limitations we had experienced; we had to move on to something else.

Our next game, VirtualSociety, is therefore developed with Unreal Engine. We hope this time, thanks to your support, to develop this game full time soon, and not only in our free time, so that we can make a game as polished as we want. Moreover, making a game without the constraints of the web will allow us to propose handling and graphics at the height of what we dreamed.

The new VirtualSociety will be completely redesigned and will not be totally based on the gameplay and world you have known with VirtualSociety online. We have tons of ideas that we can't wait to share with you!