Having curved walls is essential for a building game these days. A few years back, we already offered tools to create rounded floors and walls in VirtualSociety Online. And this time, we decided to approach the problem quite differently from other games, making the creation of curved walls easier and more intuitive; let us explain it all here!
2 years ago
Today we're going to talk about the game engine we use, Unreal Engine, and why we chose it. Back in the days of VirtualSociety Online, we made the choice not to use a game engine. VirtualSociety online being a web game, we had a few possible choices of engines, like BabylonJS or PlayCanvas, but we made the choice to use only a rendering engine, ThreeJS.
2 years ago
Today, we're not going to talk about development, but about our work environment. If you like this kind of post, we'll probably do other articles to tell you about our days and our workplace.
2 years ago
Hi folks! As we previously announced, this week we were at the Féru des sciences for a two days event about video games. The Féru des sciences, former museum of iron history, is now a scientific and cultural space that offers to discover different scientific themes in family.
2 years ago
Shortly after defending our theses, Nico was contacted by the French TV channel France 3, who offered us to participate in their show Le Saviez-vous ? We were obviously not going to miss such a great opportunity!
2 years ago
Promoting positive social interactions is at the heart of our project. In this article, we will detail why we care about this, and how we hope to positively influence the interactions within our games!
2 years ago
For many years, we have been developing video games in our spare time. Since the VirtualSociety project, our goal is to work full-time on the project in order to create the game we dreamed of. Since November 1st 2022, we joined the Inria Startup Studio, which will allow Jimmy and Nico to work full time on VirtualSociety.
2 years ago