VirtualSociety devblog
Patreon only post
Patreon only post

The VirtualSociety Character! #1 - modeling

Curious to see how the VirtualSociety character is made? Here's an article on its research and body modeling stages!
2 years ago

Paralives, Vivaland, Project Rene : l'avenir des jeux de simulation de vie
Paralives, Vivaland, Project Rene : l'avenir des jeux de simulation de vie

Paralives, Vivaland, Project Rene: The Future of Life Simulation Games

Hi there! Do you also enjoy creating characters, building your house, and living a whole virtual life? From the early versions of The Sims to many more recent projects like Paralives, Vivaland, or Life by You, and the future of sims (Project Rene), each studio interprets player expectations for the genre's future in its own way.
2 years ago

Game design et dark patterns : où est la frontière ?
Game design et dark patterns : où est la frontière ?

Game design and dark patterns: where is the boundary?

A dark pattern is a design element intended to deceive and manipulate a user against their interest. In our daily lives, we encounter them in the form of unsubscribing processes with too many steps designed to discourage us, or in privacy settings formulated and presented deceptively.
2 years ago

Rencontre avec Clélie, Mélissa et Chloé
Rencontre avec Clélie, Mélissa et Chloé

Meet Clélie, Mélissa and Chloé

Hi! For International Women's Day, we've chosen to prepare a short post about the three women in the team!
2 years ago

On interview des moddeurs sur leurs attentes concernant les mods et CC ! #1
On interview des moddeurs sur leurs attentes concernant les mods et CC ! #1

Modders' Opinion #1: Mod Distribution

Hi! Mods and community content are super important for life simulation and sandbox games, like the Sims, Minecraft, or, of course, VirtualSociety! As we want to do things right, we started by asking a lot of experienced modders about their expectations for modding in VirtualSociety!
2 years ago

VirtualSociety, le monde virtuel au service des personnes autistes
VirtualSociety, le monde virtuel au service des personnes autistes

VirtualSociety: the virtual world serving autistic individuals

The primary mission of VirtualSociety is to be a game that serves the health of its players. We always keep in mind that its primary mission is to help. To help neuroatypical individuals live better day-to-day lives, to help individuals with phobias confront and desensitize themselves, and to help isolated individuals reconnect socially and break the cycle of loneliness.
2 years ago

Julien rejoint l'équipe
Julien rejoint l'équipe

Julien joins the team

Hello everyone! My name is Julien Pham, and I am in my third year of the Information and Communication program at the Campus of Letters and Humanities. Since January 8th, I have joined the VirtualSociety team as an intern for a duration of 6 weeks.
2 years ago

1 an à Inria Startup Studio - rétrospective
1 an à Inria Startup Studio - rétrospective

One Year at Inria Startup Studio - Retrospective

Hello! We completed our year at Inria Startup Studio about ten days ago. This departure signifies a lot for our project: we are no longer funded and supported by Inria, we are about to create our company in the coming months, and it's time for us to stand on our own feet.
2 years ago

Patreon only post
Patreon only post

Our new logo

Hi folks! It's been a while now that the old team, consisting only of Jimmy, Nico, and Clélie, has been thinking about refreshing the game's image. Indeed, without graphic designers, it's challenging to adhere to a well-defined artistic direction and stick to it.
2 years ago

Direction artistique : un effet "peint à la main" personnalisable !
Direction artistique : un effet "peint à la main" personnalisable !

Art Direction: Customizable "Hand-Painted" Effect!

�Hi folks! When I joined the VirtualSociety team, one of my first tasks was to redefine the game's art direction. Today, I'm going to show you how I arrived at the current art direction.
2 years ago

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