Devlog
Follow the development of VirtualSociety through gameplay updates, visual progress, design notes and behind-the-scenes posts.
Paralives, Vivaland, Project Rene: The Future of Life Simulation Games
Hi there! Do you also enjoy creating characters, building your house, and living a whole virtual life? From the early versions of The Sims to many more recent projects like Paralives, Vivaland, or Life by You, and the future of sims (Project Rene), each studio interprets player expectations for the genre's future in its own way.
2 years ago
Game design and dark patterns: where is the boundary?
A dark pattern is a design element intended to deceive and manipulate a user against their interest. In our daily lives, we encounter them in the form of unsubscribing processes with too many steps designed to discourage us, or in privacy settings formulated and presented deceptively.
2 years ago
Modders' Opinion #1: Mod Distribution
Hi! Mods and community content are super important for life simulation and sandbox games, like the Sims, Minecraft, or, of course, VirtualSociety! As we want to do things right, we started by asking a lot of experienced modders about their expectations for modding in VirtualSociety!
2 years ago
VirtualSociety: the virtual world serving autistic individuals
The primary mission of VirtualSociety is to be a game that serves the health of its players. We always keep in mind that its primary mission is to help. To help neuroatypical individuals live better day-to-day lives, to help individuals with phobias confront and desensitize themselves, and to help isolated individuals reconnect socially and break the cycle of loneliness.
2 years ago
Julien joins the team
Hello everyone! My name is Julien Pham, and I am in my third year of the Information and Communication program at the Campus of Letters and Humanities. Since January 8th, I have joined the VirtualSociety team as an intern for a duration of 6 weeks.
2 years ago
One Year at Inria Startup Studio - Retrospective
Hello! We completed our year at Inria Startup Studio about ten days ago. This departure signifies a lot for our project: we are no longer funded and supported by Inria, we are about to create our company in the coming months, and it's time for us to stand on our own feet.
2 years ago
Supporters
Supporters
Our new logo
Hi folks! It's been a while now that the old team, consisting only of Jimmy, Nico, and Clélie, has been thinking about refreshing the game's image. Indeed, without graphic designers, it's challenging to adhere to a well-defined artistic direction and stick to it.
2 years ago
Vandoeuvre in game: a retrospective
Hi folks! This weekend, we hosted a booth at the Vandoeuvre in Game fair, featuring a program that included multiplayer testing of VirtualSociety, a behind-the-scenes presentation of the studio with a 3D modeling live demo, and our other game, Running Guys!
3 years ago