Devlog

Follow the development of VirtualSociety through gameplay updates, visual progress, design notes and behind-the-scenes posts.

Our arrival at the ISS #2 Life at Inria
Our arrival at the ISS #2 Life at Inria

Our arrival at the ISS #2 Life at Inria

After our article about joining the Inria Startup Studio, we're continuing the series on our workplace by talking about the people around us at Inria! And with all that, here are some group photos featuring everyone wearing a VirtualSociety t-shirt at Inria!

Dev diary : about snapping Supporters
Dev diary : about snapping Supporters

Dev diary : about snapping

In the past few weeks, we have showcased several demos of our editor, featuring intelligent snapping functions and helpful information displayed throughout the creation process to assist players by indicating angles and distances, among other things. Today, we'll delve deeper into the workings of all these features, explaining specific cases such as intelligent snapping.

Dev Diary: curved walls Supporters
Dev Diary: curved walls Supporters

Dev Diary: curved walls

Having curved walls is essential for a building game these days. A few years back, we already offered tools to create rounded floors and walls in VirtualSociety Online. And this time, we decided to approach the problem quite differently from other games, making the creation of curved walls easier and more intuitive; let us explain it all here!

Why we chose Unreal Engine
Why we chose Unreal Engine

Why we chose Unreal Engine

Today we're going to talk about the game engine we use, Unreal Engine, and why we chose it. Back in the days of VirtualSociety Online, we made the choice not to use a game engine. VirtualSociety online being a web game, we had a few possible choices of engines, like BabylonJS or PlayCanvas, but we made the choice to use only a rendering engine, ThreeJS.

Our arrival at the ISS #1 Moving in
Our arrival at the ISS #1 Moving in

Our arrival at the ISS #1 Moving in

Today, we're not going to talk about development, but about our work environment. If you like this kind of post, we'll probably do other articles to tell you about our days and our workplace.

We vulgarize videogames!
We vulgarize videogames!

We vulgarize videogames!

Hi folks! As we previously announced, this week we were at the Féru des sciences for a two days event about video games. The Féru des sciences, former museum of iron history, is now a scientific and cultural space that offers to discover different scientific themes in family.

Promote social interaction and caring
Promote social interaction and caring

Promote social interaction and caring

Promoting positive social interactions is at the heart of our project. In this article, we will detail why we care about this, and how we hope to positively influence the interactions within our games!

The journey finally begins
The journey finally begins

The journey finally begins

For many years, we have been developing video games in our spare time. Since the VirtualSociety project, our goal is to work full-time on the project in order to create the game we dreamed of. Since November 1st 2022, we joined the Inria Startup Studio, which will allow Jimmy and Nico to work full time on VirtualSociety.