Devlog

Follow the development of VirtualSociety through gameplay updates, visual progress, design notes and behind-the-scenes posts.

Why we chose Unreal Engine
Why we chose Unreal Engine

Why we chose Unreal Engine

Today we're going to talk about the game engine we use, Unreal Engine, and why we chose it. Back in the days of VirtualSociety Online, we made the choice not to use a game engine. VirtualSociety online being a web game, we had a few possible choices of engines, like BabylonJS or PlayCanvas, but we made the choice to use only a rendering engine, ThreeJS.

Our arrival at the ISS #1 Moving in
Our arrival at the ISS #1 Moving in

Our arrival at the ISS #1 Moving in

Today, we're not going to talk about development, but about our work environment. If you like this kind of post, we'll probably do other articles to tell you about our days and our workplace.

We vulgarize videogames!
We vulgarize videogames!

We vulgarize videogames!

Hi folks! As we previously announced, this week we were at the Féru des sciences for a two days event about video games. The Féru des sciences, former museum of iron history, is now a scientific and cultural space that offers to discover different scientific themes in family.

Promote social interaction and caring
Promote social interaction and caring

Promote social interaction and caring

Promoting positive social interactions is at the heart of our project. In this article, we will detail why we care about this, and how we hope to positively influence the interactions within our games!

The journey finally begins
The journey finally begins

The journey finally begins

For many years, we have been developing video games in our spare time. Since the VirtualSociety project, our goal is to work full-time on the project in order to create the game we dreamed of. Since November 1st 2022, we joined the Inria Startup Studio, which will allow Jimmy and Nico to work full time on VirtualSociety.