Devlog

Follow the development of VirtualSociety through gameplay updates, visual progress, design notes and behind-the-scenes posts.

The January and February 2025 newsletter!
The January and February 2025 newsletter!

The January and February 2025 newsletter!

Hi folks! For a little over a year, we were doing weekly reviews to tell you about our progress on various aspects of VirtualSociety. Over time, we realized that this format was no longer appropriate, because it was too frequent, and didn't allow us to write enough posts on specific and interesting topics.

We're talking autism with Asperger Lorraine!
We're talking autism with Asperger Lorraine!

We're talking autism with Asperger Lorraine!

This week, we've invited Christine Legros from Asperger Lorraine to chat with us about autism, how it affects sufferers and those around them, and how VirtualSociety can help!

From TinyGlade to House Flipper 2: How to Create the Perfect Editor?
From TinyGlade to House Flipper 2: How to Create the Perfect Editor?

From TinyGlade to House Flipper 2: How to Create the Perfect Editor?

Hi folks, today we're going to talk about the design of construction editors! Construction and decoration editors have become highly sought-after features in video games, allowing players to express their creativity by shaping virtual spaces. Some games, like Makeroom or Summerhouse, focus exclusively on these aspects, where designing indoor or outdoor spaces becomes the very essence of the game..

We organized a Game Jam
We organized a Game Jam

We organized a Game Jam

Hi folks! Together with Loria, Inria, Inria Startup Studio, and the University of Lorraine, we organized a Game Jam: Arcade Game Algorithm! Thanks to a great team (especially Sylvain Contassot-Viver!), we spent a year preparing for a weekend-long Game Jam at the Inria center of the University of Lorraine.

Vandoeuvre in Game 2024
Vandoeuvre in Game 2024

Vandoeuvre in Game 2024

This weekend marked the 5th edition of Vandoeuvre In Game, and we had the opportunity to present VirtualSociety and Running Guys for the second time! Just like last year, we set up four computers connected to the same world in VirtualSociety.

Live Q&A #1
Live Q&A #1

Live Q&A #1

As promised, we had our first live Q&A session with the community on YouTube! Missed it? We have the replay!

The VirtualSociety character! (Deformations) Supporters
The VirtualSociety character! (Deformations) Supporters

The VirtualSociety character! (Deformations)

Hello again, it’s Paul! ? It's been a while since I talked to you about VS's character, so today, we're going to see how I managed to allow everyone to deform his 3D model!