VirtualSociety devblog
Rencontre avec Clélie, Mélissa et Chloé
Rencontre avec Clélie, Mélissa et Chloé

Meet Clélie, Mélissa and Chloé

Hi! For International Women's Day, we've chosen to prepare a short post about the three women in the team!
1 year ago

On interview des moddeurs sur leurs attentes concernant les mods et CC ! #1
On interview des moddeurs sur leurs attentes concernant les mods et CC ! #1

Modders' Opinion #1: Mod Distribution

Hi! Mods and community content are super important for life simulation and sandbox games, like the Sims, Minecraft, or, of course, VirtualSociety! As we want to do things right, we started by asking a lot of experienced modders about their expectations for modding in VirtualSociety!
1 year ago

VirtualSociety, le monde virtuel au service des personnes autistes
VirtualSociety, le monde virtuel au service des personnes autistes

VirtualSociety: the virtual world serving autistic individuals

The primary mission of VirtualSociety is to be a game that serves the health of its players. We always keep in mind that its primary mission is to help. To help neuroatypical individuals live better day-to-day lives, to help individuals with phobias confront and desensitize themselves, and to help isolated individuals reconnect socially and break the cycle of loneliness.
1 year ago

Julien rejoint l'équipe
Julien rejoint l'équipe

Julien joins the team

Hello everyone! My name is Julien Pham, and I am in my third year of the Information and Communication program at the Campus of Letters and Humanities. Since January 8th, I have joined the VirtualSociety team as an intern for a duration of 6 weeks.
1 year ago

1 an à Inria Startup Studio - rétrospective
1 an à Inria Startup Studio - rétrospective

One Year at Inria Startup Studio - Retrospective

Hello! We completed our year at Inria Startup Studio about ten days ago. This departure signifies a lot for our project: we are no longer funded and supported by Inria, we are about to create our company in the coming months, and it's time for us to stand on our own feet.
1 year ago

Patreon only post
Patreon only post

Our new logo

Hi folks! It's been a while now that the old team, consisting only of Jimmy, Nico, and Clélie, has been thinking about refreshing the game's image. Indeed, without graphic designers, it's challenging to adhere to a well-defined artistic direction and stick to it.
1 year ago

Direction artistique : un effet "peint à la main" personnalisable !
Direction artistique : un effet "peint à la main" personnalisable !

Art Direction: Customizable "Hand-Painted" Effect!

�Hi folks! When I joined the VirtualSociety team, one of my first tasks was to redefine the game's art direction. Today, I'm going to show you how I arrived at the current art direction.
2 years ago

Vandoeuvre in game : rétrospective
Vandoeuvre in game : rétrospective

Vandoeuvre in game: a retrospective

Hi folks! This weekend, we hosted a booth at the Vandoeuvre in Game fair, featuring a program that included multiplayer testing of VirtualSociety, a behind-the-scenes presentation of the studio with a 3D modeling live demo, and our other game, Running Guys!
2 years ago

Notre entrée à l'ISS #2 La vie à Inria
Notre entrée à l'ISS #2 La vie à Inria

Our arrival at the ISS #2 Life at Inria

After our article about joining the Inria Startup Studio, we're continuing the series on our workplace by talking about the people around us at Inria! And with all that, here are some group photos featuring everyone wearing a VirtualSociety t-shirt at Inria!
2 years ago

Patreon only post
Patreon only post

Dev diary : about snapping

In the past few weeks, we have showcased several demos of our editor, featuring intelligent snapping functions and helpful information displayed throughout the creation process to assist players by indicating angles and distances, among other things. Today, we'll delve deeper into the workings of all these features, explaining specific cases such as intelligent snapping.
2 years ago

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