In recent years, many artistic fields, including video games, have embraced the solarpunk trend. Whether it's about aesthetics or ecology, these themes are important to us, and we have often (and for a long time) discussed them within our team.
1 year ago
Last weekend, we had the opportunity to participate in Viva Technology! This event was a great chance to meet many people and present VirtualSociety over two busy days!
1 year ago
We partnered with another medical startup, and the Cats & Foxes team built a virtual-reality demonstrator centered on prevention and early detection of breast cancer.
1 year ago
From May 16 to 19, the Games Made In France 2024 event will take place! This event brings together many well-known streamers including MisterMV, Shisheyu (Nico's favorite, addicted to Binding of Isaac!), Ultia (Chloé's favorite), and Baghera Jones. Thanks to the EastGames association, we will be among the games presented!
1 year ago
Curious to see how the VirtualSociety character is made? Here's an article on its research and body modeling stages!
1 year ago
Hi there! Do you also enjoy creating characters, building your house, and living a whole virtual life? From the early versions of The Sims to many more recent projects like Paralives, Vivaland, or Life by You, and the future of sims (Project Rene), each studio interprets player expectations for the genre's future in its own way.
1 year ago
A dark pattern is a design element intended to deceive and manipulate a user against their interest. In our daily lives, we encounter them in the form of unsubscribing processes with too many steps designed to discourage us, or in privacy settings formulated and presented deceptively.
1 year ago
Hi! For International Women's Day, we've chosen to prepare a short post about the three women in the team!
1 year ago
Hi! Mods and community content are super important for life simulation and sandbox games, like the Sims, Minecraft, or, of course, VirtualSociety! As we want to do things right, we started by asking a lot of experienced modders about their expectations for modding in VirtualSociety!
2 years ago
The primary mission of VirtualSociety is to be a game that serves the health of its players. We always keep in mind that its primary mission is to help. To help neuroatypical individuals live better day-to-day lives, to help individuals with phobias confront and desensitize themselves, and to help isolated individuals reconnect socially and break the cycle of loneliness.
2 years ago