More customization for your characters
We recently added even more customization to your character creation, and this is just the beginning!
Follow the development of VirtualSociety through gameplay updates, visual progress, design notes and behind-the-scenes posts.
We recently added even more customization to your character creation, and this is just the beginning!
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Scripting, in the video game sense, is the process of setting up a sequence of events that will usually interact with world elements, objects, characters, etc.
we realized that the default theme in VirtualSociety Lacked a bit of versatility. While it was very popular with a portion of the community, it didn't necessarily suit everyone. To fix this, Nico worked on a brand-new default interface, and we are very proud to introduce: Joy!
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We're shining the spotlight on one of our biggest recent additions: our brand-new custom lighting system. Lighting is what gives a game its soul. It's what transforms a simple geometric room into a chilling hideout, or a warm, cozy sanctuary.
Over the past few weeks, we’ve brought back our UI theme system so we can offer multiple themes in the game — and allow modders to create their own!
Originally, we’re building VirtualSociety to let you create your own worlds, your own games, and your own stories, using visual tools and no code. And recently, we got a pretty amazing example of what that can make possible.
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Welcome to the April devlog! This month, VirtualSociety continues to make strides, with updates that make the game smoother, more creative, and more alive than ever! From technical improvements and graphical integrations to new features, here’s what stood out in this month’s development.
The year 2026 is off to a flying start at Cats & Foxes. After a productive start to winter, we’re excited to share the progress made over the past two months. Between improvements to building comfort and the arrival of new creation tools, our game is becoming more and more tangible!
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Hi folks! It’s been a little while since we first mentioned this slightly special article, one that wasn’t quite ready yet. Between adjustments, reflections, and testing, it needed some time to mature. But it’s finally here!