Devlog
Follow the development of VirtualSociety through gameplay updates, visual progress, design notes and behind-the-scenes posts.
#37 Christmas Objects and a Fresh Start for the UI
Hi folks! This week, it s Jimmy summarizing our progress! This week, Mélissa brought a festive touch to VirtualSociety by starting to work on Christmas objects. She designed decorations and accessories that will add a warm and joyful ambiance to the game.
2 years ago
#36 Meetings, Crystal Wings and UI improvements
Hi folks! This week, Nico is here to update you on our progress. Today, we're finally giving you a sneak peek at Paul's work in images, featuring an initial draft of characters that can grow and shrink. Of course, this is just a glimpse, and there's still plenty of work to be done before the final integration into the game.
2 years ago
#33 Characters Getting Larger and a cute bedroom
Hi folks, today it's Melissa taking care of the weekly update! This week, we resumed work on Running Guys (our 2D chase game), made progress on characters, the user interface, and in-game objects!
2 years ago
#32 Happy Halloween!
Hi folks! This week, Chloé is here to tell you what's been happening in the studio!
2 years ago
#30 The Team Reunited, and Training Sessions
Hi folks! This week, it's Nico sharing the updates. Once again, we all gathered in Nancy, where we had the opportunity to present our project at Cap sur le Peel, attended training sessions at Euratech, and made significant progress on the game's UI/UX.
2 years ago
#29 A room getting filled up !
Hello team! Today, it's me, Paul, who will summarize the progress of the last two weeks for you, and there are things to talk about!
2 years ago
#28 Personalization and Visual Redesign
Hello team! I'm Melissa, and this week I'm taking care of the weekly review. We're reaching a new milestone in the graphic overhaul of VirtualSociety.
3 years ago