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Revue de la semaine #13

Weekly review #13

Hey folks! This week, we were mainly networking and chatting with people, but that's not all! We're still working on walls, and we hope you'll like what we're creating for you!
1 year ago

 

Revue de la semaine #12

Weekly review #12

Hey folks! This week, we kept on coding the world editor (for Nico) and vehicles (for Jimmy), while Clélie put her thinking cap on to figure out the different gameplay types for each game mode. Just..
1 year ago

 

Revue de la semaine #11

Weekly review #11

Hey folks! This week, Jimmy has been working on vehicles, while Nico has continued his progress on the world editor. We've also reached out to several modders to discuss their expectations!
1 year ago

 

Revue de la semaine #10

Weekly review #10

Hi folks! This week, we tried out the Unreal Engine 5.2 preview with its even prettier rendering engine and met with some local game industry actors including Pandor Concept and Mist Studio !
1 year ago

 

Revue de la semaine #9

Weekly review #9

Hi folks! This week we added some new items, thought about the interface of the different game modes and continued to work on our world editor. Let's get started!
1 year ago

 

Revue de la semaine #8

Weekly review #8

Hi folks! This week we have been working mainly on our world editor, and adding new props. As we announced last week, we will post a sneak peek every Saturday.
1 year ago

 

Revue de la semaine #7

Weekly review #7

Hi folks! This week, Clélie tells you about our progression in the design of the main world, we joined the Incubateur Lorrain and the Peel, and we are working on the editor!
1 year ago

 

Revue de la semaine #6

Weekly review #6

Hi folks! This week we spent some time doing paperwork and attending different meetings, but we also got to work on the building editor and its objects and textures. We'll tell you all about it!
1 year ago

 

Revue de la semaine #5

Weekly review #5

Hi folks! This week, we worked mainly on interaction animations, especially to place the player's hands correctly during certain interactions, such as opening a blind, picking up an object, etc.
1 year ago

 

Revue de la semaine #4

Weekly review #4

Hi folks! This week we reworked our object interaction menu, started the visual redesign of the phone menu and prepared to hire a 3D artist for the game characters.
1 year ago

 

Revue de la semaine #3

Weekly review #3

Hello folks! This week, we're back to C++ development, and we're preparing a scientific mediation event around the video game!
1 year ago

 

Revue de la semaine #2

Weekly review #2

Hi! After many weeks focused on code, we have, for once, spent very little time on C++ this week. On the agenda: object modeling, meetings about privacy and updating the website.
1 year ago

 

Revue de la semaine #1

Weekly review #1

In this first weekly review, we'll talk about main city and architecture, network and multiplayer, as well as our new roadmap!
1 year ago

 

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