Devlog

Follow the development of VirtualSociety through gameplay updates, visual progress, design notes and behind-the-scenes posts.

#27 It's a new logo, it's a new life
#27 It's a new logo, it's a new life

#27 It's a new logo, it's a new life

Hi folks! Today, it's me, Chloé, who will provide the details of what we've accomplished this week! There's quite a bit to cover, so here's a brief summary!

#26 Flowers and a Moving Character
#26 Flowers and a Moving Character

#26 Flowers and a Moving Character

Hi folks! Today, Nico is here to tell you about our week. We all continued to make progress in our respective domains, and we will be reunited in Nancy again next week!

#23 Melissa's Arrival
#23 Melissa's Arrival

#23 Melissa's Arrival

Hi folks! I am Mélissa, and I work on the artistic direction and environment of VirtualSociety. I am delighted to share my feelings about last week with you. I am often in Bordeaux, and a few days ago, I had the opportunity to meet the entire team in person in Nancy.

Weekly review #22
Weekly review #22

Weekly review #22

Hi folks! This week has been a bit special because the whole team gathered in Nancy! It allowed us to make progress on many fronts and finally meet each other in person.

Weekly review #21
Weekly review #21

Weekly review #21

Hey folks ! This week, we've been working on the game's art direction, as well as multiplayer and quest/dialogue editing. Let's tell you all about it!

Weekly review #20
Weekly review #20

Weekly review #20

Hey folks! After a few weeks of being less consistent with our weekly reviews (we were busy preparing various funding applications, which didn't provide much interesting content to share), we have some good news to announce this week!

Weekly review #19
Weekly review #19

Weekly review #19

Hello team! This week, we've been able to complete two funding applications, and get back to game development! On this week's agenda: upcoming recruitments and world editing.

Weekly review #18
Weekly review #18

Weekly review #18

Hey folks! After weeks filled with events (starting with F101 in Lyon, then the Indie Game Night in Strasbourg, followed by the SpringCamp in Lyon again), we are now moving on to the "Foire Expo de Nancy", where we had a booth with France Bleu yesterday, a French radio station, and we will have a booth with the city of Vandœuvre-lès-Nancy thanks to Pandor Concept this weekend!