Devlog

Follow the development of VirtualSociety through gameplay updates, visual progress, design notes and behind-the-scenes posts.

Weekly review #17
Weekly review #17

Weekly review #17

Hi folks! These last few weeks have been very busy for us, with the F101 program in Lyon, followed by a lot of meetings, then the Indie Game Night in Strasbourg, and finally the Inria Startup Studio Spring Camp in Lyon again.

Weekly review #16
Weekly review #16

Weekly review #16

Hi team! This week, we ordered goodies for our upcoming events, prepared the Indie Game Night for this Friday, and updated our website! New business cards, a roll-up banner, t-shirts, and a brand new website design are on the agenda.

Weekly review #15
Weekly review #15

Weekly review #15

Hey folks! After a busy week in Lyon with last week's F101 training, we were able to resume development and contacts in this slightly shorter week (with a public holiday on Monday). On the agenda: our progress on the building editor, discussions with healthcare professionals, and new furniture!

Weekly review #14
Weekly review #14

Weekly review #14

Hi folks! This week, we went to Lyon to attend the F101 training program offered by Inria StartupStudio at EMLyon Business School. Over five busy days, we received different training on entrepreneurial postures, innovation marketing, business model and business development, and financing.

Weekly review #13
Weekly review #13

Weekly review #13

Hey folks! This week, we were mainly networking and chatting with people, but that's not all! We're still working on walls, and we hope you'll like what we're creating for you!

Weekly review #12
Weekly review #12

Weekly review #12

Hey folks! This week, we kept on coding the world editor (for Nico) and vehicles (for Jimmy), while Clélie put her thinking cap on to figure out the different gameplay types for each game mode. Just like last week, we kept chatting with modders to better understand their needs and make sure we keep them in mind when developing the game's modding features.

Weekly review #11
Weekly review #11

Weekly review #11

Hey folks! This week, Jimmy has been working on vehicles, while Nico has continued his progress on the world editor. We've also reached out to several modders to discuss their expectations!

Weekly review #10
Weekly review #10

Weekly review #10

Hi folks! This week, we tried out the Unreal Engine 5.2 preview with its even prettier rendering engine and met with some local game industry actors including Pandor Concept and Mist Studio !

Weekly review #9
Weekly review #9

Weekly review #9

Hi folks! This week we added some new items, thought about the interface of the different game modes and continued to work on our world editor. Let's get started!

Weekly review #8
Weekly review #8

Weekly review #8

Hi folks! This week we have been working mainly on our world editor, and adding new props. As we announced last week, we will post a sneak peek every Saturday.