Written by Jimmy Etienne on 03/24/2023 Co-founder of VirtualSociety, PhD in Computer Science |
Hi folks! This week we added some new items, thought about the interface of the different game modes and continued to work on our world editor. Let's get started!
This week we continued to make objects for the bedrooms, including desks, toys and toy chests. Jimmy has also been working on trees and vegetation, and you can actually see a first glimpse in this week's photo!
We also had several meetings about the different interfaces for our four game modes: adventure, life simulation, roleplay and serious-game. The idea is to minimize the information on the screen in the adventure mode (minimap outside, and display of contextual information), to give a little more details in the life simulation mode, to emphasize the chat in the roleplay mode, and to allow more flexibility for the serious game modes.
Finally, we continue to improve our world editor, and add features to ease the creation of all your ideas. We won't tell you much more about it, because as for the previous weeks, you will be able to see a new preview every Saturday on our social networks!
Thanks for your support and see you next week!
Written by Jimmy Etienne on 03/24/2023 Co-founder of VirtualSociety, PhD in Computer Science |
Hi folks! This week, we tried out the Unreal Engine 5.2 preview with its even prettier rendering engine and met with some local game industry actors including Pandor Concept and Mist Studio !
1 year ago
Hi folks! This week we have been working mainly on our world editor, and adding new props. As we announced last week, we will post a sneak peek every Saturday.
1 year ago
Hey folks! This week, Jimmy has been working on vehicles, while Nico has continued his progress on the world editor. We've also reached out to several modders to discuss their expectations!
1 year ago
Hi folks! This week, Clélie tells you about our progression in the design of the main world, we joined the Incubateur Lorrain and the Peel, and we are working on the editor!
1 year ago