Blog

All posts Articles Weekly review

Weekly review #7

illustration
Revue de la semaine #7
Image Written by Clélie Amiot on 03/10/2023

PhD student in computer science - Lead Game Designer
Clélie is currently working on her thesis on chatbots. She is in charge of the GameDesign of VirtualSociety

Weekly review #7

Hi folks! This week, Clélie tells you about our progression in the design of the main world, we joined the Incubateur Lorrain and the Peel, and we are working on the editor!

Design of the main world

This week we had a meeting to discuss the general layout of the adventure mode map. During this meeting, we sketched out the city by dividing up the major points of interest and defining its major areas and their architectural identity. Clelie considered several key criteria in designing the map, including the city's traffic patterns for different types of locomotion that will allow players to easily access the major game areas, but also leave room for smaller, off-the-beaten-path areas to reward explorers. She also drew inspiration from the local towns in the area, as well as from Prague and Luxembourg City, to incorporate verticality into the city, creating some lovely vistas and plenty of opportunities for exploration.

We join the Incubateur Lorrain and the Peel

Last week, we made an appointment with the Incubateur Lorrain to introduce ourselves and learn a little more about what they can provide in terms of guidance and support. After a very nice meeting, they advised us to go to the selection committee the following week (this Tuesday), which meant that we had to do the application in a very short time, and have less than a week to prepare our 20 minutes pitch in front of the 30 (or so) Incubator judges.

Shortly after our presentation to the selection committee, we got a positive answer, and we are now mentored by the Incubateur Lorrain, in addition to Peel and the Inria Startup Studio. These three mentorships are complementary and allow us to have access to different formations and networks of contacts. In fact, we had our first course from the Incubateur Lorrain this Thursday, on business models.

We are very happy to benefit from these two additional accompaniments which will help us, we hope, to make a wonderful game studio! 

Progress of the world editor

Beyond the many meetings, committees and brief preparation, we were still able to make some progress on the VirtualSociety location editor. Over the next few weeks, we will show you a particular feature each week with a short video, we can't wait to show you all that!

Thanks for your support, and see you next week!

Like
Image Written by Clélie Amiot on 03/10/2023

PhD student in computer science - Lead Game Designer
Clélie is currently working on her thesis on chatbots. She is in charge of the GameDesign of VirtualSociety

Read more

Weekly review #8

Weekly review #8

Hi folks! This week we have been working mainly on our world editor, and adding new props. As we announced last week, we will post a sneak peek every Saturday.
1 year ago

Weekly review #6

Weekly review #6

Hi folks! This week we spent some time doing paperwork and attending different meetings, but we also got to work on the building editor and its objects and textures. We'll tell you all about it!
1 year ago

Weekly review #9

Weekly review #9

Hi folks! This week we added some new items, thought about the interface of the different game modes and continued to work on our world editor. Let's get started!
1 year ago

Weekly review #5

Weekly review #5

Hi folks! This week, we worked mainly on interaction animations, especially to place the player's hands correctly during certain interactions, such as opening a blind, picking up an object, etc.
1 year ago

Mozillax like this post
1 comment
Mozillax commented
À la semaine prochaine et félicitations encore une fois pour cette réponse positive <3
1 year ago
You must be logged in to comment
Login