Weekly review #19
Hey folks! This week, we were able to complete two funding applications and make some progress in the game development!
Upcoming hirings
Currently, we are still only two full-time people (Jimmy and Nicolas), and we are both developers. However, creating a game requires a range of talents: development, 3D modeling, 2D graphics, animation, sound design, music, and more. So far, we handle the graphics when we have some spare time, but it's not our field, and we already have many other things to manage (our coding time is already limited with all the activities related to starting up the company).
This summer, we should have two new people joining us to assist with the project, both focusing on the artistic aspects (characters and environment). There are still a few steps to be completed before everything is in place, but we have already found the two people we would like to work with. We just need to handle a few signatures and formalities, and the team should expand nicely!
World editing
This week, we completed the transition to Unreal Engine 5.2 and updated a portion of the code to ensure everything works properly with it. UE 5.2 significantly improves Lumen, with even more beautiful lighting and detailed reflections. We also continued to make progress in world editing, particularly in editing time and weather parameters. Now, we can define how time is managed in a world, whether it's synchronized with the real world, frozen, or at a specific speed. We can also define weather variations, sky colors, and more.
Implementing this system takes time because we want to ensure that future add-ons created by players can also add tabs to the world configuration window, making mods as powerful as possible while remaining easy to create.
Thank you for your support, and see you next week!
1 year ago