Hi folks! This week has been a bit special because the whole team gathered in Nancy! It allowed us to make progress on many fronts and finally meet each other in person.
With our three graphic designers, Mélissa, Paul, and Chloé, being together this week, we were able to make significant strides in choosing the artistic direction for the characters. Ensuring that all the game's graphical elements are cohesive with each other is quite challenging. So, we had to create numerous mood boards again to guide us in the right direction.
To assist us, Mélissa completed the diorama she started last week, which already helped establish certain criteria. We opted for a painted texture style with stylized and rounded shapes. Mélissa's work completely won us over, and we hope you'll love it just as much!
Now that Paul has joined the team, we will finally see some advancement on the characters! Currently, he is only at the stage of graphic research and character design. It's not an easy task given the level of customization we would like to achieve.
This week, Nico worked on redesigning the Virtual Society website to align it more with the game's graphics. The website's overhaul will provide better visibility for news and everything related to the team. Chloé will gradually add illustrations to make it closer to the game's graphical style. The new version should be coming very soon!
For several weeks now, Jimmy has been diligently working on the code for managing the game's multiplayer features. Currently, he's focusing on the ping system. The idea is to create localized notifications in multiplayer.
Meanwhile, Clélie has made good progress on the quest structure. She is developing a comprehensive description of all the necessary elements for the proper functioning of this system and how it should work in an editor.
Thank you for your support, and see you next week!
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Written by Chloé Matina on 07/28/2023 Graduated with a Bachelor of Modern Literature, Chloé decided to follow her dreams and do a Bachelor in 2D and 3D animation cinema, at E-artsup Montpellier. |