Written by Clélie Amiot on 11/24/2023 PhD student in computer science - Lead Game Designer |
Hello everyone! Clélie here to summarize the studio's week!
Mélissa completed the creation of assets for the child's room. You can admire one of the renders on the homepage of our site. She is now diving into concept art for the next environment, a cozy café!
Paul finished the morph targets for the player character and started integrating them into Unreal (retargeting and animations). He will explain everything in an upcoming post on our Patreon.
Chloé created new icons that better align with our artistic direction for the construction and decoration interface of VS. They are currently being integrated into the game by Nico, along with the assets for the child's room.
I (Clélie) finalized a first version of the Game Design Document for the planned update of Running Guys. A well-crafted GDD will later enable us to develop the new version of the game (code and artworks) without wasting time.
Jimmy continues his hard work on the VS wall creation tool. Once completed, the tool will allow for detailed wall creation, from curvature to thickness!
He also participated with Nico in numerous meetings and presentations to prepare for the future of the studio. That's all for this week, see you next week!
Written by Clélie Amiot on 11/24/2023 PhD student in computer science - Lead Game Designer |
On the menu: A brand-new tool for walls, improvements to the editor, new visuals, and a character that is nearing completion!
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Hi folks, today it's Melissa taking care of the weekly update! This week, we resumed work on Running Guys (our 2D chase game), made progress on characters, the user interface, and in-game objects!
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