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#35 Beautiful visuals and beautiful tools!

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#35 De beaux visuels et de beaux outils !
Image Written by Paul Loisil on 12/1/2023

Little wild fox, in charge of character design for Virtual Society while waiting to tinker with its code xP.

#35 Beautiful visuals and beautiful tools!

On the menu: A brand-new tool for walls, improvements to the editor, new visuals, and a character that is nearing completion!

Top-notch coffee shop!

Melissa is focusing on a new theme this time: shops, and more specifically, a lovely little coffee shop ^^ She has started thinking about the different objects to create, the style of the place, decorations, and has produced a beautiful visual that has won us all over! We're eagerly awaiting your opinions and feedback on social media :P

Look at these beautiful curves... made of concrete!

Jimmy has finished the new curved wall creation tool, a much more advanced and permissive system than the previous one, allowing much more freedom in creation and customization! So, everyone, a big "Thank you, Jimmyyy" ^^ I'm looking forward to the same tool for roofs, but one thing at a time :)

Better navigation, clearer visibility!

On their side, Nico and Chloé worked hand in hand to improve the game world editor. On one hand, Chloé created brand-new icons for the different categories of the editor; they are now much simpler to understand and more visible than before! On the other hand, Nico integrated these new icons into the game and added several features to the editor. (In addition to fixing some bugs, which were obviously unwelcome!)

Happy? Not happy! Small? Big!

As for me, I'm progressing on the future character of the game! This character is now much more customizable and deformable than before, thanks to what we call "morph targets." This allows for changing its morphology, facial expressions, and many other things! I'm also integrating the character directly into the game with Unreal Engine, which is not necessarily an easy task, quite time-consuming, and not as simple as I would have wished haha. ^^' But you'll be able to read and understand everything in detail in my next Patreon post about creating such a video game character! ;)

Thanks for taking the time to read this little summary of the week! Have a great end of the week, and until next time!!

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Image Written by Paul Loisil on 12/1/2023

Little wild fox, in charge of character design for Virtual Society while waiting to tinker with its code xP.

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#36 Meetings, Crystal Wings and UI improvements

#36 Meetings, Crystal Wings and UI improvements

Hi folks! This week, Nico is here to update you on our progress. Today, we're finally giving you a sneak peek at Paul's work in images, featuring an initial draft of characters that can grow and shr..
2 months ago

#34 Coffee in preparation and gradual integration of new features into the game

#34 Coffee in preparation and gradual integration of new features into the game

Hello everyone! It's Clélie here to give you a summary of the studio's week! This week, Mélissa completed the creation of the assets for the child's room. You can admire one of the renders on the ho..
3 months ago

#37 Christmas Objects and a Fresh Start for the UI

#37 Christmas Objects and a Fresh Start for the UI

Hi folks! This week, it s Jimmy summarizing our progress! This week, Mélissa brought a festive touch to VirtualSociety by starting to work on Christmas objects. She designed decorations and accessor..
2 months ago

#33 Characters Getting Larger and a cute bedroom

#33 Characters Getting Larger and a cute bedroom

Hi folks, today it's Melissa taking care of the weekly update! This week, we resumed work on Running Guys (our 2D chase game), made progress on characters, the user interface, and in-game objects!
3 months ago

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