VirtualSociety devblog
On interview des moddeurs sur leurs attentes concernant les mods et CC ! #1
On interview des moddeurs sur leurs attentes concernant les mods et CC ! #1

Modders' Opinion #1: Mod Distribution

Hi! Mods and community content are super important for life simulation and sandbox games, like the Sims, Minecraft, or, of course, VirtualSociety! As we want to do things right, we started by asking a lot of experienced modders about their expectations for modding in VirtualSociety!
1 year ago

VirtualSociety, le monde virtuel au service des personnes autistes
VirtualSociety, le monde virtuel au service des personnes autistes

VirtualSociety: the virtual world serving autistic individuals

The primary mission of VirtualSociety is to be a game that serves the health of its players. We always keep in mind that its primary mission is to help. To help neuroatypical individuals live better day-to-day lives, to help individuals with phobias confront and desensitize themselves, and to help isolated individuals reconnect socially and break the cycle of loneliness.
1 year ago

Julien rejoint l'équipe
Julien rejoint l'équipe

Julien joins the team

Hello everyone! My name is Julien Pham, and I am in my third year of the Information and Communication program at the Campus of Letters and Humanities. Since January 8th, I have joined the VirtualSociety team as an intern for a duration of 6 weeks.
1 year ago

#37 Objets de Noel, et nouveau départ pour l'UI
#37 Objets de Noel, et nouveau départ pour l'UI

#37 Christmas Objects and a Fresh Start for the UI

Hi folks! This week, it s Jimmy summarizing our progress! This week, Mélissa brought a festive touch to VirtualSociety by starting to work on Christmas objects. She designed decorations and accessories that will add a warm and joyful ambiance to the game.
1 year ago

#36 Réunions, ailes de cristal et UI
#36 Réunions, ailes de cristal et UI

#36 Meetings, Crystal Wings and UI improvements

Hi folks! This week, Nico is here to update you on our progress. Today, we're finally giving you a sneak peek at Paul's work in images, featuring an initial draft of characters that can grow and shrink. Of course, this is just a glimpse, and there's still plenty of work to be done before the final integration into the game.
1 year ago

#35 De beaux visuels et de beaux outils !
#35 De beaux visuels et de beaux outils !

#35 Beautiful visuals and beautiful tools!

On the menu: A brand-new tool for walls, improvements to the editor, new visuals, and a character that is nearing completion!
1 year ago

#34 Café en préparation et intégration progressive des nouveautés dans le jeu
#34 Café en préparation et intégration progressive des nouveautés dans le jeu

#34 Coffee in preparation and gradual integration of new features into the game

Hello everyone! It's Clélie here to give you a summary of the studio's week! This week, Mélissa completed the creation of the assets for the child's room. You can admire one of the renders on the homepage of our website.
1 year ago

#33 Des personnages qui grossissent et une chambre bientôt terminée !
#33 Des personnages qui grossissent et une chambre bientôt terminée !

#33 Characters Getting Larger and a cute bedroom

Hi folks, today it's Melissa taking care of the weekly update! This week, we resumed work on Running Guys (our 2D chase game), made progress on characters, the user interface, and in-game objects!
1 year ago

1 an à Inria Startup Studio - rétrospective
1 an à Inria Startup Studio - rétrospective

One Year at Inria Startup Studio - Retrospective

Hello! We completed our year at Inria Startup Studio about ten days ago. This departure signifies a lot for our project: we are no longer funded and supported by Inria, we are about to create our company in the coming months, and it's time for us to stand on our own feet.
1 year ago

#32 Joyeux Halloween !
#32 Joyeux Halloween !

#32 Happy Halloween!

Hi folks! This week, Chloé is here to tell you what's been happening in the studio!
1 year ago

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