Hi folks! Today, it's me, Chloé, who will provide the details of what we've accomplished this week! There's quite a bit to cover, so here's a brief summary!
1 year ago
�Hi folks! When I joined the VirtualSociety team, one of my first tasks was to redefine the game's art direction. Today, I'm going to show you how I arrived at the current art direction.
1 year ago
Hi folks! This weekend, we hosted a booth at the Vandoeuvre in Game fair, featuring a program that included multiplayer testing of VirtualSociety, a behind-the-scenes presentation of the studio with a 3D modeling live demo, and our other game, Running Guys!
1 year ago
Hi folks! Today, Nico is here to tell you about our week. We all continued to make progress in our respective domains, and we will be reunited in Nancy again next week!
1 year ago
The character just got the green light, new assets are in, more advanced settings for objects, and the groundwork for multiplayer editing is in the works
1 year ago
In this week's review: Beds, characters, walls, and a well-crafted game design document! Oh, and some multiplayer despite a few glitches.
1 year ago
Hi folks! I am Mélissa, and I work on the artistic direction and environment of VirtualSociety. I am delighted to share my feelings about last week with you. I am often in Bordeaux, and a few days ago, I had the opportunity to meet the entire team in person in Nancy.
1 year ago
Hi folks! This week has been a bit special because the whole team gathered in Nancy! It allowed us to make progress on many fronts and finally meet each other in person.
1 year ago
Hey folks ! This week, we've been working on the game's art direction, as well as multiplayer and quest/dialogue editing. Let's tell you all about it!
1 year ago
Hey folks! After a few weeks of being less consistent with our weekly reviews (we were busy preparing various funding applications, which didn't provide much interesting content to share), we have some good news to announce this week!
1 year ago