VirtualSociety
- General
- Code overhaul
- Rewrite of the whole code with ES6 imports, the use of web-pack
- Removal of the remaining code of the 2D version (20 000 lines of code removed)
- Optimization of the camera (avoiding the preserveDrawingBuffer parameter which affects performance)
- City map
- 3D city map
- Ability to move and zoom on the 3D map
- New icons for accessible places
- Nicknames and dialogues
- Player pseudo and messages have been switched to 2D view (cleaner and more readable text)
- Reduced number of generated textures
- Full-screen mode
- Button to switch to full screen/window at the top right of the page
- Automatic switch to full screen at game launch
- Panels at bottom right
- Visual redesign of the panels
- The "Objectives" panel appears by default in optimal size (without scrolling)
- Improved rendering of the "Settings" panel
- Phone
- Search bar in the contact application
- Enemy avatars are now displayed in red
- Windows
- Rounded search fields with a new appearance
- Changed "close" and "enlarge" icons, animated enlarge button
- Achievements
- 11/18 unlockable achievements
- Multiplayer actions
- Cooked dishes appear correctly for all players
- Objectives
- Arcade
- Roads game
- Optimized gameplay (use of instances for land/hedges/roads/rivers), 3 times faster gameplay
- Castle game
- Score recording
- Rewards (coins to collect)
- Preparation of mobile applications
- General
- Viewport adapted to phones
- Player camera
- Taking into account the two-finger zoom (pinch)
- FPS camera blocking if a mobile browser
- Weather
- Interface
- Weather application in the phone
- Instant update of the day of the week at game launch
- Temperature display in the left bar
- Clock
- Game time runs 4x slower
- Night time (accelerated 5x) now runs from 10pm to 6am (instead of 10pm to 4:30am)
- Game
- Non-player characters
- Saving friendship progress with non-player characters
- Give item" action with non-player characters
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