VirtualSociety 2.2.3

Version 2.2.3 photo 1 Version 2.2.3 photo 2 Version 2.2.3 photo 3 Version 2.2.3 photo 4

VirtualSociety

  • World Editor
    • Dynamic terrain
      • Undo/redo for terrain editing tools
      • Shared history for terrain and other tools
      • Fixed undo/redo on reloaded terrain areas
      • More responsive terrain brushes
      • Fixed seams after terrain edits
      • Loading indicator for areas being prepared for editing
    • Undo and multiplayer
      • Separate undo/redo history for each player
      • Fixed history ordering for local and network actions
      • Fixed successive undo/redo operations
      • Fixed object and wall tracking after multiplayer undo/redo
    • Stairs
      • Undo/redo for stair edits
      • Stair duplication with Alt
      • Live stair synchronization during multiplayer editing
    • Walls, rooms and floors
      • Fixed room transform synchronization in multiplayer
      • Fixed floor tangents
      • Fixed polygonal floor confirmation with Enter
      • Fixed history for successive wall edits
    • Tools
      • Hidden incompatible duplication handles while holding Alt
      • Hidden unusable handles for openings and mixed selections
      • Fixed tools panel position at the bottom of the screen for effects
  • Scenario / scripting
    • New nodes
      • GetRandomBool: random true/false with adjustable probability
      • GetCharacterByName: find a character by name or ID
    • Node editor
      • Node search by keyword
      • Multi-word search, ignoring case and accents
      • Results ranked by relevance with categories shown
      • Fixed clicks and scrolling captured outside the window
    • Dialogs
      • Controller support for selecting and confirming answers
      • Highlighted selected answer, including on hover
      • Instant text and answer display with the confirm button
    • Fixes and improvements
      • SetTime: separate hour and minute inputs
      • AllowClick: defaults to the script's owner
      • Print: default message, duration and color
      • Fixed nodes stalling on missing targets, actions or variables
      • Fixed enabling and disabling events
      • StartActivity: more reliable activity launch
  • Rendering and performance
    • Background terrain loading and collision preparation
    • Priority loading around players, with terrain previews
    • Four-level terrain view distance and detail setting
    • Priority terrain rebuilds after edits or undo/redo
    • Fixed collisions during loading and detail changes
  • Interface and miscellaneous
    • Right-stick control when the cursor is visible
    • Improved controller confirmation in interfaces
    • Fixed unintended jumps when confirming in an interface
    • Fixed conflicts between successive floor, wall and curved roof edits
    • Fixed a crash when stopping an activity preview

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