Evolution

Our story VirtualSociety VS Online
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VirtualSociety

  • Main systems
    • SocietyModel
      • Loading data files (Json) to make the game easily modifiable via plugins
    • SocietyAssetsRegistry
      • Load internal and external assets on demand (textures, translations, materials, objects, clothes)
      • Translation management
    • SocietyUI
      • New configurable user interface system
      • Theme system, two default themes (Sky and Midnight)
      • Components:
        • Animated icon
        • Tabs
        • Window
        • Buttons
        • Slider
        • Dropdown with images
        • Colorpicker
        • Switcher
    • SocietyAPI
      • External command management, in anticipation of the scripting language in play
    • SocietyCore
      • Flexible user input system
      • Component management that takes into account changes in rendering quality
    • SocietyWeather
      • Day and night management, with option to synchronize with real time, time zones, or simulated time with customizable day and night duration
      • Atmosphere and ambient color management, sun and moon lighting
      • Weather management
      • Weather effects:
        • Clouds
        • Thunderstorms with lightning effects
        • Rain
          • Progerssive appearance of puddles
          • Effects of drops on materials
          • Splashes on the ground
        • Snow
          • Progressive appearance of snow
          • Puddles appear as the weather warms up
          • Tracks on the ground when the player or an object passes over the snow
        • Rainbows
        • Aurora
        • Wind
          • Debris when the wind is high
        • Sandstorm
          • Accumulation of sand on materials
        • Fog
    • SocietyInteraction
      • Define object interactions in Json with SocietyModel
      • Icon association, colors and translations
    • Tween
      • Animation system (Tween) for Slate
  • Player selector
    • Redesign entirely in C++ with SocietyUI
    • Ability to move characters to change the order
    • New player" button becomes a trash can to delete a player during a drag and drop
  • Settings
    • Full C++ redesign with SocietyUI
    • New window appearance with tabs
    • Volume control for effects, music, voice and interface
    • Choice of game quality in detail
    • Modification of the game controls
  • Appearance editor
    • Redesign entirely in C++ with SocietyUI
    • New look and added animations
    • New character animations
  • House editor
    • General editor menu
      • Tool selection
      • Generation of object icons
    • Tools
      • Creation of walls
      • Creation of rooms
      • Adding a window
      • Adding a door
      • Add furniture
  • Developer Tools
    • Clothing
      • Automatic generation of clothing icons
      • UAsset format in editor, PNG in game
    • Objects
      • Automatic generation of object icons
      • UAsset format in the editor, PNG in game
    • Translations
      • View and edit translations
    • Icons
      • Display of all available icons
      • Text icons
      • Image icons
      • Animated icons
    • Commands
      • Execution of debug commands (editor)
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