VirtualSociety
VirtualSociety
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VirtualSociety
VS Online
VirtualSociety 2.0.5
VirtualSociety 2.0.4
VirtualSociety 2.0.3
VirtualSociety 2.0.2
VirtualSociety 2.0.1
VirtualSociety 2.0.0
last updated 1 year ago
VirtualSociety 2.0.1
former version
VirtualSociety 2.0.1
former version
Toutes les versions
VirtualSociety 2.0.5
in development
VirtualSociety 2.0.4
VirtualSociety 2.0.3
VirtualSociety 2.0.2
VirtualSociety 2.0.1
VirtualSociety 2.0.0
VirtualSociety
Main systems
SocietyModel
Loading data files (Json) to make the game easily modifiable via plugins
SocietyAssetsRegistry
Load internal and external assets on demand (textures, translations, materials, objects, clothes)
Translation management
SocietyUI
New configurable user interface system
Theme system, two default themes (Sky and Midnight)
Components:
Animated icon
Tabs
Window
Buttons
Slider
Dropdown with images
Colorpicker
Switcher
SocietyAPI
External command management, in anticipation of the scripting language in play
SocietyCore
Flexible user input system
Component management that takes into account changes in rendering quality
SocietyWeather
Day and night management, with option to synchronize with real time, time zones, or simulated time with customizable day and night duration
Atmosphere and ambient color management, sun and moon lighting
Weather management
Weather effects:
Clouds
Thunderstorms with lightning effects
Rain
Progerssive appearance of puddles
Effects of drops on materials
Splashes on the ground
Snow
Progressive appearance of snow
Puddles appear as the weather warms up
Tracks on the ground when the player or an object passes over the snow
Rainbows
Aurora
Wind
Debris when the wind is high
Sandstorm
Accumulation of sand on materials
Fog
SocietyInteraction
Define object interactions in Json with SocietyModel
Icon association, colors and translations
Tween
Animation system (Tween) for Slate
Player selector
Redesign entirely in C++ with SocietyUI
Ability to move characters to change the order
New player" button becomes a trash can to delete a player during a drag and drop
Settings
Full C++ redesign with SocietyUI
New window appearance with tabs
Volume control for effects, music, voice and interface
Choice of game quality in detail
Modification of the game controls
Appearance editor
Redesign entirely in C++ with SocietyUI
New look and added animations
New character animations
House editor
General editor menu
Tool selection
Generation of object icons
Tools
Creation of walls
Creation of rooms
Adding a window
Adding a door
Add furniture
Developer Tools
Clothing
Automatic generation of clothing icons
UAsset format in editor, PNG in game
Objects
Automatic generation of object icons
UAsset format in the editor, PNG in game
Translations
View and edit translations
Icons
Display of all available icons
Text icons
Image icons
Animated icons
Commands
Execution of debug commands (editor)
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