Version 2.1.6 photo 1 Version 2.1.6 photo 2 Version 2.1.6 photo 3 Version 2.1.6 photo 4 Version 2.1.6 photo 5

VirtualSociety

  • General
    • Migration to Unreal Engine 5.6
    • Game logo changes based on seasonal events (Halloween, Summer, Winter, etc.)
    • World selector
      • Ability to mark a world as favorite
      • "Favorite Worlds” tab
  • Place Editor
    • Return of the Smart Snapping system (wooden train, etc.)
    • Return of the “Flip” function / F key (mirror horizontally on certain objects)
    • Added snapping system
      • Work surfaces
      • Gutters
      • Wooden train (reintroduced)
    • Object Configuration
      • Advanced option: “Player can walk on it”
      • Option to disable interactions with an object
    • Free Roofs
      • Creation of polygonal roofs
      • Migration from rectangular roofs → polygonal roofs
      • Free roof editing (add/remove bottom and top points)
      • Rounded roof option
      • Vertical faces automatically become walls (with textures)
    • Textures
      • Ceiling texture management for floor undersides
      • Ceiling texture management under roofs
      • Edge texture management for floors
    • Objects
      • Cauldron
      • Wooden bridge
      • Stone bridge
      • Classic clock
      • Picnic blanket
      • Five columns
    • Reintroduction of configurable trees
      • Ability to change leaf type, size, color variations, etc.
  • Scripting & Experiences
    • Trigger volume system
    • Migration from BehaviorTree → Graph system
    • Nodes
      • SetObjectRotation
      • SetObjectScale
      • GetObjectByName
      • SetEmoteEnabled
      • SetMouseCursorEnabled
      • AllowClick, AllowOver
      • EnableOutline
      • Object animation (tween)
      • PlayWave (play .wav file)
      • Change character
      • Disable movement
      • Display dialogue
      • Execute graph + function system
      • Get first player
      • Display log/debug message
      • Change time of day
      • Change weather
      • Enable/disable camera controls
  • Experience: Cystic Fibrosis Project (with CHRU Nancy)
    • Modeling and texturing of “Léo the Wolf”
    • Toon explosion particles (for incorrect choices)
    • Visual selection interface
    • Interiors
      • Store
      • Léo’s house
      • School
  • Particle System
    • Cauldron bubbles
    • Candlestick
    • Teapot
  • Bug fixes
    • Particles no longer enabled by default
    • RootMotion added to animations
    • Particles no longer duplicated
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