VirtualSociety
- General
- Migration to Unreal Engine 5.6
- Game logo changes based on seasonal events (Halloween, Summer, Winter, etc.)
- World selector
- Ability to mark a world as favorite
- "Favorite Worlds” tab
- Place Editor
- Return of the Smart Snapping system (wooden train, etc.)
- Return of the “Flip” function / F key (mirror horizontally on certain objects)
- Added snapping system
- Work surfaces
- Gutters
- Wooden train (reintroduced)
- Object Configuration
- Advanced option: “Player can walk on it”
- Option to disable interactions with an object
- Free Roofs
- Creation of polygonal roofs
- Migration from rectangular roofs → polygonal roofs
- Free roof editing (add/remove bottom and top points)
- Rounded roof option
- Vertical faces automatically become walls (with textures)
- Textures
- Ceiling texture management for floor undersides
- Ceiling texture management under roofs
- Edge texture management for floors
- Objects
- Cauldron
- Wooden bridge
- Stone bridge
- Classic clock
- Picnic blanket
- Five columns
- Reintroduction of configurable trees
- Ability to change leaf type, size, color variations, etc.
- Scripting & Experiences
- Trigger volume system
- Migration from BehaviorTree → Graph system
- Nodes
- SetObjectRotation
- SetObjectScale
- GetObjectByName
- SetEmoteEnabled
- SetMouseCursorEnabled
- AllowClick, AllowOver
- EnableOutline
- Object animation (tween)
- PlayWave (play .wav file)
- Change character
- Disable movement
- Display dialogue
- Execute graph + function system
- Get first player
- Display log/debug message
- Change time of day
- Change weather
- Enable/disable camera controls
- Experience: Cystic Fibrosis Project (with CHRU Nancy)
- Modeling and texturing of “Léo the Wolf”
- Toon explosion particles (for incorrect choices)
- Visual selection interface
- Interiors
- Particle System
- Cauldron bubbles
- Candlestick
- Teapot
- Bug fixes
- Particles no longer enabled by default
- RootMotion added to animations
- Particles no longer duplicated
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