Hi folks! This week we spent some time doing paperwork and attending different meetings, but we also got to work on the building editor and its objects and textures. We'll tell you all about it!
2 years ago
Hi folks! This week, we worked mainly on interaction animations, especially to place the player's hands correctly during certain interactions, such as opening a blind, picking up an object, etc.
2 years ago
Today, we're not going to talk about development, but about our work environment. If you like this kind of post, we'll probably do other articles to tell you about our days and our workplace.
2 years ago
Hi folks! As we previously announced, this week we were at the Féru des sciences for a two days event about video games. The Féru des sciences, former museum of iron history, is now a scientific and cultural space that offers to discover different scientific themes in family.
2 years ago
Hi folks! This week we reworked our object interaction menu, started the visual redesign of the phone menu and prepared to hire a 3D artist for the game characters.
2 years ago
Hello folks! This week, we're back to C++ development, and we're preparing a scientific mediation event around the video game!
2 years ago
Shortly after defending our theses, Nico was contacted by the French TV channel France 3, who offered us to participate in their show Le Saviez-vous ? We were obviously not going to miss such a great opportunity!
2 years ago
Hi! After many weeks focused on code, we have, for once, spent very little time on C++ this week. On the agenda: object modeling, meetings about privacy and updating the website.
2 years ago
Promoting positive social interactions is at the heart of our project. In this article, we will detail why we care about this, and how we hope to positively influence the interactions within our games!
2 years ago
In this first weekly review, we'll talk about main city and architecture, network and multiplayer, as well as our new roadmap!
2 years ago