Having curved walls is essential for a building game these days. A few years back, we already offered tools to create rounded floors and walls in VirtualSociety Online. And this time, we decided to approach the problem quite differently from other games, making the creation of curved walls easier and more intuitive; let us explain it all here!
1 year ago
Hey folks! This week, Jimmy has been working on vehicles, while Nico has continued his progress on the world editor. We've also reached out to several modders to discuss their expectations!
1 year ago
Hi folks! This week, we tried out the Unreal Engine 5.2 preview with its even prettier rendering engine and met with some local game industry actors including Pandor Concept and Mist Studio !
1 year ago
Hi folks! This week we added some new items, thought about the interface of the different game modes and continued to work on our world editor. Let's get started!
1 year ago
Today we're going to talk about the game engine we use, Unreal Engine, and why we chose it. Back in the days of VirtualSociety Online, we made the choice not to use a game engine. VirtualSociety online being a web game, we had a few possible choices of engines, like BabylonJS or PlayCanvas, but we made the choice to use only a rendering engine, ThreeJS.
1 year ago
Hi folks! This week we have been working mainly on our world editor, and adding new props. As we announced last week, we will post a sneak peek every Saturday.
1 year ago
Hi folks! This week, Clélie tells you about our progression in the design of the main world, we joined the Incubateur Lorrain and the Peel, and we are working on the editor!
1 year ago
Hi folks! This week we spent some time doing paperwork and attending different meetings, but we also got to work on the building editor and its objects and textures. We'll tell you all about it!
1 year ago
Hi folks! This week, we worked mainly on interaction animations, especially to place the player's hands correctly during certain interactions, such as opening a blind, picking up an object, etc.
1 year ago
Today, we're not going to talk about development, but about our work environment. If you like this kind of post, we'll probably do other articles to tell you about our days and our workplace.
1 year ago