Written by Jimmy Etienne on 01/20/2023 Co-founder of VirtualSociety, PhD in Computer Science |
This week, we wanted to better inform you about our progress, and we added a weekly update category to our devblog, to make quick articles about our progress, and here is the first one !
We worked together on three points:
We met to brainstorm on the structure of the city that will be the main multiplayer world of the game (the one we will provide at release). Clélie worked on how to integrate different game mechanics and movement modes in the city, include enough verticality in the landscapes, etc.
In the last few weeks, we had created a moodboard together to gather the different styles we like for the future city, and Florian started to draw different visual elements. You can see in the image of the article a first glimpse of our work to try to define the visual style of the future city.
We have been thinking about how to better communicate with you, especially by updating our homepage to better describe the future game, and by bringing back the devblog.
To better share our progress, we are also making part of our roadmap public! It's based on our GameDesign document, and we'll be adding to it as we go along so that it's more detailed and keeps up with our progress.
Finally, Jimmy and Nico worked on multiplayer and networking. This week, we had several difficulties with macOS, on which our C++ implementation of Socket.IO does not work properly. Jimmy spent many (very very) long hours looking for the differences between Windows and macOS ...
See you next week!
Written by Jimmy Etienne on 01/20/2023 Co-founder of VirtualSociety, PhD in Computer Science |
For many years, we have been developing video games in our spare time. Since the VirtualSociety project, our goal is to work full-time on the project in order to create the game we dreamed of. Since..
1 year ago
Promoting positive social interactions is at the heart of our project. In this article, we will detail why we care about this, and how we hope to positively influence the interactions within our ga..
1 year ago
Today we're going to talk about the game engine we use, Unreal Engine, and why we chose it. Back in the days of VirtualSociety Online, we made the choice not to use a game engine. VirtualSociety on..
1 year ago
The next VirtualSociety will be developed with Unreal Engine!
2 years ago
Hâte d'être à la semaine prochaine, pour voir un point hebdo :). De ce que j'ai vu, ça promet d'être SUPER ! :D. Et bon courage à tous pour le développement, comme des fois ça ne peut pas être évident... :( 1 year ago |
1 year ago