Dev Diary: A Wave of New Tools!
 It’s Chloé here, ready to give you a full rundown of everything Jimmy, Nico, and Lenny have been working on these past few months.
As some of you may have read in our August devlog, we recently merged two major branches of the game.
For those who aren’t familiar with how game development works: each dev usually works on their own branch, based on the main one, and merges it back when the features are ready. In this case, Jimmy spent a long time working on his own branch, and that resulted in a massive merge filled with features that we’re honestly super excited about!
                                                            It’s Chloé here, ready to give you a full rundown of everything Jimmy, Nico, and Lenny have been working on these past few months.
As some of you may have read in our August devlog, we recently merged two major branches of the game.
For those who aren’t familiar with how game development works: each dev usually works on their own branch, based on the main one, and merges it back when the features are ready. In this case, Jimmy spent a long time working on his own branch, and that resulted in a massive merge filled with features that we’re honestly super excited about!
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