VirtualSociety devblog
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Patreon only post

The VirtualSociety character! (Deformations)

Hello again, it’s Paul! ? It's been a while since I talked to you about VS's character, so today, we're going to see how I managed to allow everyone to deform his 3D model!
9 months ago

Patreon only post
Patreon only post

The VirtualSociety Character! #1 - modeling

Curious to see how the VirtualSociety character is made? Here's an article on its research and body modeling stages!
1 year ago

Patreon only post
Patreon only post

Our new logo

Hi folks! It's been a while now that the old team, consisting only of Jimmy, Nico, and Clélie, has been thinking about refreshing the game's image. Indeed, without graphic designers, it's challenging to adhere to a well-defined artistic direction and stick to it.
1 year ago

Patreon only post
Patreon only post

Dev diary : about snapping

In the past few weeks, we have showcased several demos of our editor, featuring intelligent snapping functions and helpful information displayed throughout the creation process to assist players by indicating angles and distances, among other things. Today, we'll delve deeper into the workings of all these features, explaining specific cases such as intelligent snapping.
2 years ago

Patreon only post
Patreon only post

Dev Diary: curved walls

Having curved walls is essential for a building game these days. A few years back, we already offered tools to create rounded floors and walls in VirtualSociety Online. And this time, we decided to approach the problem quite differently from other games, making the creation of curved walls easier and more intuitive; let us explain it all here!
2 years ago

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