Create straight wall very high priority
Create straight wall with a fixed height Assigned to Jimmy Etienne |
||
Edit wall height high priority
Assigned to Jimmy Etienne |
||
Create curved wall very high priority
Assigned to Jimmy Etienne |
Variable width (top and bottom)
Assigned to Jimmy Etienne |
||
Variable height high priority
Assigned to Jimmy Etienne |
||
Flat cap
Assigned to Jimmy Etienne |
||
Round cap low priority
Assigned to Jimmy Etienne |
||
Texture by side very high priority
Assigned to Jimmy Etienne |
||
Holes for door and windows (mask) very high priority
Assigned to Jimmy Etienne |
Flat cap high priority
Assigned to Jimmy Etienne |
||
Round cap low priority
Assigned to Jimmy Etienne |
||
UI to choose intersection style low priority
Assigned to Nicolas Gauville |
Basic action - 2 clicks very high priority
Click on floor: Start a wall - Click on floor: End the wall Assigned to Jimmy Etienne |
||
Basic action - click + drag very high priority
Click -> drag, wall start at the click, and end a the drop Assigned to Jimmy Etienne |
||
Without snapping [CTRL] low priority
Disable the snapping by pressing [CTRL] Assigned to Jimmy Etienne |
||
Particles and polish
Assigned to Jimmy Etienne |
Basic action - 3 clicks high priority
Assigned to Jimmy Etienne |
||
Basic action - drag&drop high priority
Assigned to Jimmy Etienne |
||
Without snapping [CTRL] high priority
Assigned to Jimmy Etienne |
||
Particles and polish low priority
Assigned to Jimmy Etienne |
Select a Wall
Assigned to Jimmy Etienne |
||
Move a Wall
Assigned to Jimmy Etienne |
||
Move an Edge
Assigned to Jimmy Etienne |
||
Modify curvature
Assigned to Jimmy Etienne |
||
Modify height
Assigned to Jimmy Etienne |
||
Modify width
Assigned to Jimmy Etienne |
||
[UI] Modify curvature
Assigned to Jimmy Etienne |
||
[UI] Modify height
Assigned to Jimmy Etienne |
||
[UI] Modify width
Assigned to Jimmy Etienne |
||
[UI] Move a Wall
Assigned to Jimmy Etienne |
||
[UI] Move an Edge
Assigned to Jimmy Etienne |
||
Particles and polish
Assigned to Jimmy Etienne |
Basic room creation
Assigned to Jimmy Etienne |
||
Smart snapping
Assigned to Jimmy Etienne |
||
Particles and polish
Assigned to Jimmy Etienne |
Remove a wall
Assigned to Jimmy Etienne |
||
Remove/Store all the objects on that wall
Assigned to Jimmy Etienne |
Merge two walls
Assigned to Jimmy Etienne |
||
Cut two walls
Assigned to Jimmy Etienne |
||
Particles and polish
Assigned to Jimmy Etienne |
Draw a roof between 2 walls very high priority
Assigned to Jimmy Etienne |
Chimney placement
Assigned to Jimmy Etienne |
||
Gutters
Assigned to Jimmy Etienne |
Roof shape edition
Assigned to Jimmy Etienne |
Detect cycles between walls
Assigned to Jimmy Etienne |
||
Automatic floor tool
Assigned to Jimmy Etienne |
Generate multiple steps that follows a spline
Assigned to Jimmy Etienne |
||
Stairs with varying width
Assigned to Jimmy Etienne |
Draw stairs
Assigned to Jimmy Etienne |
||
Snapping to a floor
Assigned to Jimmy Etienne |
||
Holes in floors
Assigned to Jimmy Etienne |
||
Choose stair style
Assigned to Jimmy Etienne |
||
Ramp style
Assigned to Jimmy Etienne |
||
Particles and polish
Assigned to Jimmy Etienne |
||
Snapping to grid
Assigned to Jimmy Etienne |
||
Edit stairs
Assigned to Jimmy Etienne |
Defining Interfaces
Assigned to Jimmy Etienne |
||
Undo / redo actions
Assigned to Jimmy Etienne |
||
Multiplayer undo / redo
Assigned to Jimmy Etienne |
Object selection
Assigned to Nicolas Gauville |
||
Place multiple objects
Assigned to Nicolas Gauville |
||
Snapping option
Assigned to Nicolas Gauville |
||
Intelligent snapping
Assigned to Nicolas Gauville |
||
Polished snapping
Assigned to Jimmy Etienne |
||
Particles and polish
Assigned to Jimmy Etienne |
Place on wall
Assigned to Nicolas Gauville |
||
Wall snapping
Assigned to Nicolas Gauville |
||
Wall alignment
Assigned to Jimmy Etienne |
||
Move with wall
Assigned to Jimmy Etienne |
Tags
Assigned to Nicolas Gauville |
||
Custom search
Assigned to Nicolas Gauville |
||
Tags and words translation system
Assigned to Nicolas Gauville |
Change list first preset
Assigned to Nicolas Gauville |
||
Pagination
Assigned to Nicolas Gauville |
Hole system on thin walls
Assigned to Jimmy Etienne |
||
Hole system for complex walls very low priority
Assigned to Jimmy Etienne |
Place door tool
Assigned to Jimmy Etienne |
||
Door snapping
Assigned to Jimmy Etienne |
||
Pass through door
Assigned to Nicolas Gauville |
||
Camera management in doors
Fix camera placement Assigned to Jimmy Etienne |
Place window tool
Assigned to Jimmy Etienne |
||
Window snapping
Assigned to Jimmy Etienne |
||
Open/close windows
Assigned to Jimmy Etienne |
Color groups
Assigned to Nicolas Gauville |
||
Edit color group
Assigned to Nicolas Gauville |
||
Edit individual color
Assigned to Nicolas Gauville |
||
Custom color presets
Assigned to Nicolas Gauville |
Multiple textures groups
Assigned to Nicolas Gauville |
||
Texture selection in group
Assigned to Nicolas Gauville |
Presets buttons
Assigned to Nicolas Gauville |
||
Create preset
Assigned to Nicolas Gauville |
||
Preset icon automatic generation
Assigned to Nicolas Gauville |
||
Remove preset
Assigned to Nicolas Gauville |
Define best controls
Assigned to Jimmy Etienne |
||
Add moving controls
Assigned to Jimmy Etienne |
Camera centered on a specific object
Assigned to Jimmy Etienne |
See other players spawn/leave
Assigned to Jimmy Etienne |
||
Synchronized locomotion animations
Assigned to Jimmy Etienne |
||
See other players outfits
Assigned to Nicolas Gauville |
Display other players messages in the scene
Assigned to Nicolas Gauville |
||
Post a chat message
Assigned to Nicolas Gauville |
||
Proximity chat
Assigned to Nicolas Gauville |
Exchange system
Assigned to Nicolas Gauville |
||
Rules depending on the world settings
Assigned to Nicolas Gauville |
Send friend request
Assigned to Nicolas Gauville |
||
Accept / decline friend request
Assigned to Nicolas Gauville |
||
Friendship notifications
Assigned to Nicolas Gauville |
||
Friend list
Assigned to Nicolas Gauville |
||
Steam integration
Assigned to Nicolas Gauville |
Define a relation status between two players
Assigned to Nicolas Gauville |
||
Relations presets
Assigned to Nicolas Gauville |
||
Relations conditions
Assigned to Nicolas Gauville |
||
Relations with NPCs
Assigned to Nicolas Gauville |
Add a "love handles" morph target
Assigned to Paul Loisil |
||
Change "eyelids" morphs targets for bone controls
Assigned to Paul Loisil |
||
Start prosthetics meshes for main body parts
Assigned to Paul Loisil |
||
Define mesh cuts on body for handicaps
Assigned to Paul Loisil |
||
Basic androgynous mesh
Assigned to Paul Loisil |
||
Slim/fat global morph
Assigned to Paul Loisil |
||
Male/female global morph
Assigned to Paul Loisil |
||
Muscular global morph
Assigned to Paul Loisil |
||
Add nose shape morph
Add a morph target for nose deformation (curved nose) Assigned to Paul Loisil |
Assign default bone to mesh deformations
Assigned to Paul Loisil |
||
Verify and fix weird body armature deformation
Assigned to Paul Loisil |
||
Add basic face control bones
Assigned to Paul Loisil |
||
Verify and fix face control bones
Assigned to Paul Loisil |
||
Create body rig controller for animation
Assigned to Paul Loisil |
||
Create face rig controller for animation
Assigned to Paul Loisil |
||
Add cheeks thickness controls
Assigned to Paul Loisil |
||
Add cheekbones controls
Assigned to Paul Loisil |
||
Add jaw controls (position and shape)
Assigned to Paul Loisil |
||
Add ears controls (position, size, ...)
Assigned to Paul Loisil |
||
Add eyes controls (position, size)
Assigned to Paul Loisil |
||
Add nose controls (position, size)
Assigned to Paul Loisil |
Define all UV mappings of body's textures
Assigned to Paul Loisil |
||
Create eyelids textures | ||
Find a way to create customizable eyelids (position, size)
Assigned to Paul Loisil |
Define all available body controls
Assigned to Paul Loisil |
||
Assign body deformations relative to defined controls
Assigned to Paul Loisil |
||
Create multiple body shape presets
Assigned to Paul Loisil |
Create automatic morphs fitting script
Assigned to Paul Loisil |
Fork locomotion repository
Create an internal fork of the locomotion repository to add our own fixes to it Assigned to Paul Loisil |
||
Change the locomotion directory to a git submodule
Change the locomotion folder to a git submodule with the locomotion fork sources Assigned to Paul Loisil |
||
Update game scripts and anim-blueprints for the new locomotion version
Update and re-write c++ scripts and anim-blueprints to match the new locomotion requirements Assigned to Paul Loisil |
Add the character mesh and morph targets to Unreal Engine
Export the character mesh from blender to Unreal Assigned to Paul Loisil |
||
Create a retargeter to adapt all the animations
Create and tweak a retargeter to adapt all current locomotion animations to the new character armature Assigned to Paul Loisil |
||
Use all the new animation and the new character mesh
Swap the old character model and animations to the newly created ones Assigned to Paul Loisil |
Create font
Assigned to Chloé Matina |
Create font
Assigned to Chloé Matina |
||
Character '@'
Assigned to Chloé Matina |
||
Character for password Field
Assigned to Chloé Matina |
||
Bold version
Assigned to Chloé Matina |
||
Underline version
Assigned to Chloé Matina |
Wood step stool |
Grab rail parts |
Shower chairs |
Chair stair lift parts |
Wheelchair platform lift part |
Tactile pavings |
Create defaut female skin texture | ||
Create defaut male skin texture |
Create basic tee-shirt mesh | ||
Create basic jacket mesh | ||
Create basic sweat-shirt mesh | ||
Create basic shirt mesh | ||
Create basic tank top mesh |
Create basic shorts mesh | ||
Create basic jeans mesh | ||
Create basic short skirt mesh | ||
Create basic long skirt mesh | ||
Create basic leggings | ||
Create basic sweat pants mesh |
Create basic hat mesh | ||
Create basic top hat mesh | ||
Create basic cap mesh | ||
Create basic sunhat mesh | ||
Create basic pompom beanie mesh |
Create basic glasses mesh | ||
Create basic earings mesh |
Create basic shoe mesh | ||
Create basic boots mesh | ||
Create basic flip flops mesh | ||
Create basic sneakers mesh | ||
Create basic sleepers mesh | ||
Create basic rain boots mesh |
Create basic tattoo texture |
Create basic watch mesh | ||
Create basic bracelet mesh |
Create basic dress mesh | ||
Create basic overalls mesh | ||
Create basic suit mesh | ||
Create basic winter coat mesh |
Short hairs | ||
Long hairs |
Basic controls
Assigned to Jimmy Etienne |
||
Physics parameters
Assigned to Jimmy Etienne |
||
Grinding and tricks
Assigned to Jimmy Etienne |
||
Objects configuration
Assigned to Jimmy Etienne |
||
Camera
Assigned to Jimmy Etienne |
||
Achievements
Assigned to Jimmy Etienne |
Gliding base system low priority
Assigned to Nicolas Gauville |
||
Define all custom parameters very low priority
Assigned to Nicolas Gauville |
Wheelchair locomotion
Assigned to Nicolas Gauville |
||
Prevent unavailable actions
Assigned to Nicolas Gauville |
Getting into a car
Assigned to Nicolas Gauville |
||
Getting out of a car
Assigned to Nicolas Gauville |
||
Controls & physics
Assigned to Nicolas Gauville |
||
UI
Assigned to Nicolas Gauville |
||
Cameras
Assigned to Nicolas Gauville |
Get on a bike
Assigned to Nicolas Gauville |
||
Controls
Assigned to Nicolas Gauville |
||
Physics parameters
Assigned to Nicolas Gauville |
||
Procedural animations
Assigned to Nicolas Gauville |
||
Fall system
Assigned to Nicolas Gauville |
||
Cameras
Assigned to Nicolas Gauville |
Base fly system
Assigned to Nicolas Gauville |
||
Physics parameters very low priority
Assigned to Nicolas Gauville |
||
Controls very low priority
Assigned to Nicolas Gauville |
Rail system low priority
Assigned to Nicolas Gauville |
||
Train animations very low priority
Assigned to Nicolas Gauville |
||
Stations system very low priority
Assigned to Nicolas Gauville |
Locomotion animations
Assigned to Nicolas Gauville |
||
Prevent incompatible actions
Assigned to Nicolas Gauville |
By feet
Assigned to Chloé Matina |
||
With a cane
Assigned to Chloé Matina |
||
With crutches
Assigned to Chloé Matina |
||
In wheelchair
Assigned to Chloé Matina |
Locomotion animations
Assigned to Chloé Matina |
||
Social gestures animations
Assigned to Chloé Matina |
Locomotion animations
Assigned to Chloé Matina |
||
Social basic animations
Assigned to Chloé Matina |
Basic animations
Assigned to Chloé Matina |
Get on a bike animations
Assigned to Chloé Matina |
||
Falling animations
Assigned to Chloé Matina |
||
Locomotion procedural animations
Assigned to Chloé Matina |
Get into a car animations
Assigned to Chloé Matina |
||
Getting out of a car
Assigned to Chloé Matina |
||
Drive a car
Assigned to Chloé Matina |
Left handed
Assigned to Chloé Matina |
||
Right handed
Mirror left handed Assigned to Chloé Matina |
||
[Blind] Left handed low priority
Head more over the plate Move the fork almost vertically (to prevent fall out of the plate) Half open the mouth when close, then touch the mouth first with the fork before full openning Assigned to Chloé Matina |
||
[Blind] Right handed low priority
Mirror left handed Assigned to Chloé Matina |
||
[Prostetic] Left handed low priority
Assigned to Chloé Matina |
||
[Prostetic] Right handed low priority
Mirror left Assigned to Chloé Matina |
Play piano animations
Assigned to Chloé Matina |
Design safe space experiences
Assigned to Jimmy Etienne |
||
Create a list of safe space subjects
Assigned to Jimmy Etienne |
Social learning experience list
Assigned to Jimmy Etienne |
Haptic feedback research
How haptic feedback can reproduce tactile senses Assigned to Jimmy Etienne |
Design meditation experience |
Make the font follow all the guidelines
Assigned to Chloé Matina |
||
Add a specific font to help people with dyslexia
Assigned to Nicolas Gauville |
Game menu to remap every actions
Assigned to Nicolas Gauville |
||
Check for PC platforms
Assigned to Jimmy Etienne |
||
Check for mobile/tactile platforms
Assigned to Jimmy Etienne |
||
Check for VR platforms
Assigned to Jimmy Etienne |
||
Check for consoles
Assigned to Jimmy Etienne |
||
Mapping presets
Assigned to Jimmy Etienne |
Handle eye-trackers inputs
Assigned to Jimmy Etienne |
Controls to adjust all inputs sensibility
Assigned to Nicolas Gauville |
Create guidelines to add visual feedbacks to sounds
Assigned to Jimmy Etienne |
||
Check all sound feedbacks
Assigned to Clélie Amiot |
Guidelines on haptic feedbacks
Assigned to Jimmy Etienne |
||
Haptic feedback system
Assigned to Jimmy Etienne |
||
Haptic feedbacks options
Assigned to Nicolas Gauville |
||
Check all feedbacks
Assigned to Clélie Amiot |
Auto subtitles system
Assigned to Nicolas Gauville |
||
Auto subtitles configuration
Assigned to Nicolas Gauville |
Add [en] sign language to all fast actions
Assigned to Jimmy Etienne |
||
Add [en] sign language to all basic interactions
Assigned to Jimmy Etienne |
Color blind theme
Assigned to Chloé Matina |
||
Color blind theme tests
Assigned to Clélie Amiot |
High contrast theme
Assigned to Chloé Matina |
||
High contrast theme integration
Assigned to Nicolas Gauville |
||
Tests
Assigned to Clélie Amiot |
Font size controls
Assigned to Nicolas Gauville |
||
Font size UI checks
Assigned to Clélie Amiot |
Zoom system definition
Assigned to Jimmy Etienne |
||
Zoom system
Assigned to Jimmy Etienne |
La roadmap est un outil stratégique essentiel qui décrit les différentes étapes de développement du jeu.
Grâce à elle, vous pouvez facilement suivre notre avancée sur le projet.
Si vous nous soutenez sur Patreon, vous pouvez également voter pour ce qui compte le plus pour vous, et accéder à la totalité de la roadmap !