Game login interface
Management of connected sessions
"Disconnect from all devices" function
Registration from within the game
Login with Steam from within the game
Login with Apple from within the game
Login with Google from game
General settings
Main settings window accessible in game and from the phone
Theme and language management
Sound volume of different elements (interface, effects, music, voice)
Display of developer tools
Graphics
General quality management
Choice of quality in detail (plants, textures, antialiasing, etc)
Possibility to display the framerate
Vertical synchronization
Choice of the resolution
Controls
Choice of keys for different actions
Mouse sensitivity
Horizontal/vertical inversion
Automatic keyboard detection (quwerty/azerty)
List of previously visited worlds
Currently popular worlds
Information window about the displayed worlds
Drag&drop worlds to leave them
Creation of individual walls
Creation of walls
Automatic adjustment of touching walls
Automatic room detection
Rounded walls
Choice of wall height
Editing clothes in the appearance editor
Choice of patterns (4 collections)
Change pattern size
Change individual colors of patterns
Add patterns
Save a preset
Integrate the skateboard in the main project
Allow customization of the plugin to make other vehicles (appearance, physical parameters)
Skateboard skill
Customization
Figure
Edit grind curves in objects
Slider to change the size of the character
General slider for weight
Individual modification of the different parts of the character
Gender change (slider)
Creation of local world (with or without online backup), public or private
Creation from a model, duplication of a world, or empty world
Choice of world name and description
Delete a world
World templates
Theme system
Dark and light theme
Ability to create new interface themes
Choice of colors, rounding, fonts and icons
Current status: gamedesign
Recipe list
Ingredients
Quality of the dishes according to the quality of the ingredients (origin) and cooking skills
Animations
Weather System:
Rain, puddle accumulation, rain streaks on windows, gutters, splashes in puddles
Snow, tracks in the snow
Sun, clouds
Day night cycle
Wind
Star, moon and sun
Interface:
Weather display (icon), temperature, time and date
Weather configuration in the world management
Specific weather zones
World configuration window
Main settings (name, description, icon, announcements, owner change, roles)
World access
Weather management
Chat
Non-player characters and quests
Inventories
Construction
Gauges and abilities
Phone menu
Music
Interactions
Transportation
Plugins
Phone menu
Application launch, settings, editor
Customization of available applications according to the world
Modification of the style of the menu according to the world (do not present a phone in a medieval world, etc)
Name selection
Definition of the map of the city
Gamedesign of the city's story
Definition of non-player characters
Choose the style of the main world
Create main world with "in-game" tools
Movement system
Walking, running, crouching, falling
Grabbing on a surface, climbing
Reverse kinematics to adapt the feet to the ground level
Different animations depending on the state of the player, the weather, etc.
Crutch movement animations
Crutch movement management
Customization
Travel system
Animations to enter/exit a car
Non-player car management
Option to isolate players in cars from other players on multiplayer worlds
Bicycle Travel Animations
Bike trip management
Personalization
Place a window
Place a door
Generate door and window icons
Open/close doors and windows
Camera management when passing a door
Different piano models
Animations
Effects
Music database
Music skill
Associated interactions
Developer tool window
Object management (building editor)
Outfit management
Generate icons for clothes and items
Display game icons
Managing and saving translations
Debug commands
Close voice chat (close players)
Chat with another player
Group chat
Mute
Push-to-talk
Raise / lower the ground
Flatten
Tool force
Tool size
Field painting tool
Grass, earth, sand, ...
Tool size
Tool force
Tool shape
Definition of roads and paths
Traps and signs
Generation of trajectories for non-player characters
Adaptation to the shape of the terrain
Lake tool
River tool
Adaptation of the terrain to lakes and rivers
Navigating the available objects
Place an object
Move an object
Rotate an object
Remove or resell an object
Manage object prices
Change the size of an object
Snapping
Inventory of furniture and objects
Change shape (move by zones)
Change shape with repetition of elements
Change detail elements (handle, decorations, ...)
Animations
Easels and associated objects
Drawing actions (automatic)
Tool for free drawing
Display of works
Frames
Sale and purchase of paintings
Skill and objectives
Plants (evolution, different states)
Harvesting
Gardening animations
Objects
Competence and objectives
Places to garden in the city
Meditation activities
Skills and objectives
Effects on the character
Related items and decoration
Dialog editing interface
Dialog flow
Alternatives and phase generation
Assigning dialog to non-player characters
Day and night cycle
Definition of day and night duration
Fixed time
Synchronization with a time zone
World configuration interface with the above options
Definition of lots
Type selection
Edit authorisations
lots sale and donation system
Access
Icon on the map
World map view
Main theme
Music for the different locations
Set of music for different world themes
Theme for the trailler
Players visible on multiplayer worlds
Synchronization of moves
Synchronization of moving objects
Ping
Notifications
Exchanges
Simple social interactions
Text chat
Send private message
Group chat
Proximity chat
Quick reactions / emotes
Moderation: access to logs, automatic censorship, mute
Bots and commands
Channels: creation, access criteria
Final character
Train
Bus
Boat
Tram
Inventories
Item weight, capacity, weight and capacity limits
Object stacks
Object labels, information
Object status: quantity, quality, time limit, rotting
Fixed resources (quantity, indicated separately), primary resources, secondary currencies, etc.
Volume control for different types of sound effects
Weather effects
Displacement effects according to surfaces/transport mode
Sound effects when interacting with objects
Social sound effects
Ambient effects, welcome sounds for different types of places
Interface effects
Variations for different world themes